UR Light Tactical who cuts Radiation taken for all allies. Extra value in Tactical marches; skip him as a damage seat.
Magnetic Coil is 20.4% less Radiation taken for all allies.
Extra Radiation cut for Tactical allies at 2★ and 4★.
910,317 HP, fourth among 15 URs.
virgilio
ur
tactical
light
light submachine gun
magnetic coil
magnetic armor
doomsday judgment
Skills
Skill 1
Light Submachine Gun
Auto AttackCD: 1.08sLv.1 required
0★: ttacks 1 random front enemy with a submachine gun, dealing damage equal to 84.5% ATK.
5★: ttacks 1 random front enemy with a submachine gun, dealing damage equal to 312.65% ATK.
Filler on a random front target. Fast auto. Not a carry on 14,120 attack.
Star upgrades
1★
Deals 35% more damage.
2★
Bonus damage is increased to 75%.
3★
Bonus damage is increased to 130%.
4★
Bonus damage is increased to 190%.
5★
Bonus damage is increased to 265%.
Skill 2
Magnetic Coil
Active SkillCD: 10.1sLv.5 required
0★: Releases an EM pulse, reducing Radiation DMG taken by all allies by 20.4%. Duration is not listed at 0★; 1★ sets it to 6s.
5★: Releases an EM pulse, reducing Radiation DMG taken by all allies by 20.4% for 8s.
This is the skill. All allies from the first star. Tactical seats get the extra Radiation cut at 2★ and 4★. It does not hit enemies.
Star upgrades
1★
Increases duration to 6 second(s).
2★
Reduces Radiation DMG taken by 7% for tactical allies
3★
Increases duration to 7 second(s).
4★
Increases bonus effect to 15%.
5★
Increases duration to 8 second(s).
Skill 3
Magnetic Armor
Passive SkillLv.21 required
0★: In combat, front-row allies take 5.6% less damage and 5.6% less Radiation DMG.
5★: In combat, front-row allies take 13.5% less damage and 13.5% less Radiation DMG.
Always-on front-row cut, generic and Radiation. Back-row seats do not get it.
Star upgrades
1★
Reduces damage taken by 1.5%.
2★
Increases bonus effect to 3%.
3★
Increases bonus effect to 4.5%.
4★
Increases bonus effect to 6%.
5★
Increases bonus effect to 7.5%.
Skill 4
Doomsday Judgment
Ace SkillLv.31 required
0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.
5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.
Personal ceiling. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★.
Overview
Virgilio is the UR Light Tactical who cuts Radiation taken for the whole march. Light Submachine Gun hits one random front enemy on a 1.08s auto. Magnetic Coil is an all-ally Radiation cut, with extra for Tactical allies. Magnetic Armor cuts front-row damage and Radiation. Doomsday Judgment unlocks at level 31 and 4★.
At Lv.150 / 5★ he has 910,317 HP and 14,120 attack. HP, defense, and power are fourth among 15 URs. Attack is 12th. Summon: 10 fragments.
Best for / not for
Pick him in Radiation content and in Tactical marches. Magnetic Coil names all allies, and the star list adds more Radiation cut for Tactical allies. 910,317 HP is fourth among 15 URs, enough to sit on the front.
Skip him as a damage UR. 14,120 attack is 12th. Lucian (26,726) and Yana (25,850) are the burst seats. If the map is not Radiation, Coil is idle and he is a thinner Bekka (992,082 HP) with a front-row Armor line.
Team
Bekka is the other Light Tactical and the thicker HP bar (992,082). You can run both on a Radiation map; you do not need both as damage.
Investment
Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.
Skill
Books to Lv.30
Books to Lv.40
Light Submachine Gun
226,000
576,000
Magnetic Coil
226,000
576,000
Magnetic Armor
226,000
576,000
Doomsday Judgment
226,000
576,000
Magnetic Coil first: all-ally Radiation cut is the kit. Magnetic Armor second: front-row generic plus Radiation. Doomsday Judgment third, at level 31 and 4★. Light Submachine Gun last.
Expert breakdown
Overall evaluation
Best skill priority
Upgrade in this order
1
Magnetic Coilall-ally Radiation taken, extra for Tacticals.
2
Magnetic Armorfront-row damage and Radiation cut.
3
Doomsday Judgment20% ATK, DEF, and HP at level 31 and 4★.
4
Light Submachine Gunlast; 14,120 attack does not carry.
Strengths
Magnetic Coil is 20.4% less Radiation taken for all allies.
Extra Radiation cut for Tactical allies at 2★ and 4★.
910,317 HP, fourth among 15 URs.
Weaknesses
14,120 attack, 12th among 15 URs.
Coil is idle if the hit is not Radiation.
Best role
PvPGoodGood. Armor always applies; Coil is Radiation-only.
BossFairFair. 14,120 attack does not carry a boss.
ArenaGoodGood. Same as PvP.
CampaignVery GoodVery Good on Radiation maps.
SupportPrimaryPrimary. Coil and Armor are ally lines.
Verdict
Raise Virgilio when the march is Tactical and the map uses Radiation. Star Magnetic Coil, take Doomsday Judgment at level 31 and 4★, and put Tactical seats where the extra Coil line can land. Do not raise him as a damage UR. Bekka is the thicker Light wall if you only need HP.
Comments
No comments yet. Be the first.