Skip to content
URTacticalHeavy

Dirk

October 8, 2026 · 4 min read

UR Heavy Tactical who shouts front-row DEF. 948,108 HP at Lv.150/5★. Raise him to keep the front standing, not to carry.

Skills

Skill 1

Modified Grenade

Auto AttackCD: 1.45sLv.1 required

0★: Fires a shock grenade at enemies, dealing damage equal to 114% ATK.

5★: Fires a shock grenade at enemies, dealing damage equal to 421.8% ATK.

He is not empty between shouts. The grenade is filler on 13,741 attack.

Star upgrades
1★Deals 35% more damage.
2★Bonus damage is increased to 75%.
3★Bonus damage is increased to 130%.
4★Bonus damage is increased to 190%.
5★Bonus damage is increased to 265%.

Skill 2

Iron Will

Active SkillCD: 10.3sLv.5 required

0★: Lets out a motivating shout, increasing front-row allies’ DEF by 30.5%. Duration is not listed at 0★; 2★ sets it to 8s.

5★: Lets out a motivating shout, increasing front-row allies’ DEF by 50.5% for 10s.

This is the skill. Until 3★ it is front-row only. It does not deal damage.

Star upgrades
1★Increases DEF by 10%.
2★Increases duration to 8 second(s).
3★Affects all allies.
4★Increases bonus effect to 20%.
5★Increases duration to 10 second(s).

Skill 3

Heavy Armor

Passive SkillLv.21 required

0★: In combat, reduces incoming damage by 15.3%.

5★: In combat, reduces incoming damage by 30.3%.

Personal. It does not name allies. He takes the hits so Iron Will keeps casting.

Star upgrades
1★Reduces damage taken by 3%.
2★Increases bonus effect to 6%.
3★Increases bonus effect to 9%.
4★Increases bonus effect to 12%.
5★Increases bonus effect to 15%.

Skill 4

Doomsday Judgment

Ace SkillLv.31 required

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal ceiling. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★.

Overview

Dirk is the UR Heavy Tactical who shouts DEF onto the front. Modified Grenade is a 1.45s auto. Iron Will raises front-row DEF; at 3★ it hits all allies. Heavy Armor is personal incoming-damage cut. Doomsday Judgment unlocks at level 31 and 4★.

At Lv.150 / 5★ he has 948,108 HP and 13,741 attack. HP, defense, and power are second among 15 URs. Attack is 14th. Summon: 10 fragments.

Best for / not for

Pick him when the front is dying and you need a DEF chant plus a Heavy HP bar. 948,108 HP is second among 15 URs. Iron Will is the team button; Heavy Armor is why he lives to press it.

Skip him as a damage UR. 13,741 attack is 14th, next to Arnold (13,880) and Bekka (13,331). Lucian (26,726) is the burst check. If Arnold already holds the Heavy Tactical seat, Dirk is not a second carry.

Team

Iron Will names the front row until 3★, then all allies. Put attack in the seats that receive the DEF (Lucian, Monroe). A back-row sniper does not get the shout until 3★.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Modified Grenade 226,000 576,000
Iron Will 226,000 576,000
Heavy Armor 226,000 576,000
Doomsday Judgment 226,000 576,000

Iron Will first: front DEF is the kit. Heavy Armor second: he has to live through the 10.3s cycle. Doomsday Judgment third, at level 31 and 4★. Modified Grenade last.

Expert breakdown

Overall evaluation

Best skill priority

Upgrade in this order

  1. 1
    Iron Willfront DEF shout is why he exists.
  2. 2
    Heavy Armorpersonal 30.3% cut at 5★ so he keeps shouting.
  3. 3
    Doomsday Judgment20% ATK, DEF, and HP at level 31 and 4★.
  4. 4
    Modified Grenadelast; 13,741 attack does not carry.

Strengths

  • 948,108 HP, second among 15 URs.
  • Iron Will is a team DEF button, all allies at 3★.
  • Heavy Armor is 30.3% personal damage cut at 5★.

Weaknesses

  • 13,741 attack, 14th among 15 URs.
  • Until 3★ the shout ignores the back row.

Best role

Verdict

Raise Dirk when the Heavy front needs a DEF chant, not a second Lucian. Star Iron Will, take Doomsday Judgment at level 31 and 4★, and point the shout at seats that deal damage. Do not gear him as a carry. If Arnold already holds that Heavy seat, pick one wall, not both at 5★, unless the front still dies.

Comments

No comments yet. Be the first.

Leave a comment

Your name and email are stored with the comment. Your email is not published.