Skip to content

Virgilio Guide: Skills, Stats and Team Role

UR · Tactical · Light

Overview

Virgilio is the UR Light Tactical who cuts Radiation taken for the whole march. Light Submachine Gun hits one random front enemy on a 1.08s auto. Magnetic Coil is an all-ally Radiation cut, with extra for Tactical allies. Magnetic Armor cuts front-row damage and Radiation. Doomsday Judgment unlocks at level 31 and 4★.

At Lv.150 / 5★ he has 910,317 HP and 14,120 attack. HP, defense, and power are fourth among 15 URs. Attack is 12th. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 1,200,275.

Power 883,663
HP 910,317
Attack 14,120
Defense 3,566
Command 351

Fourth HP, defense, and power among 15 URs. Bekka (992,082), Dirk (948,108), and Arnold (933,798) are the thicker walls. Lucian (26,726) out-hits him by a wide gap.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Light Submachine Gun — Auto

Level 1. Cooldown 1.08s.

0★: ttacks 1 random front enemy with a submachine gun, dealing damage equal to 84.5% ATK.

5★: ttacks 1 random front enemy with a submachine gun, dealing damage equal to 312.65% ATK.

Star bonuses:

Filler on a random front target. Fast auto. Not a carry on 14,120 attack.

Magnetic Coil — Active

Level 5. Cooldown 10.1s.

0★: Releases an EM pulse, reducing Radiation DMG taken by all allies by 20.4%. Duration is not listed at 0★; 1★ sets it to 6s.

5★: Releases an EM pulse, reducing Radiation DMG taken by all allies by 20.4% for 8s.

Star bonuses:

This is the skill. All allies from the first star. Tactical seats get the extra Radiation cut at 2★ and 4★. It does not hit enemies.

Magnetic Armor — Passive

Level 21.

0★: In combat, front-row allies take 5.6% less damage and 5.6% less Radiation DMG.

5★: In combat, front-row allies take 13.5% less damage and 13.5% less Radiation DMG.

Star bonuses:

Always-on front-row cut, generic and Radiation. Back-row seats do not get it.

Doomsday Judgment — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal ceiling. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★.

Best for / not for

Pick him in Radiation content and in Tactical marches. Magnetic Coil names all allies, and the star list adds more Radiation cut for Tactical allies. 910,317 HP is fourth among 15 URs, enough to sit on the front.

Skip him as a damage UR. 14,120 attack is 12th. Lucian (26,726) and Yana (25,850) are the burst seats. If the map is not Radiation, Coil is idle and he is a thinner Bekka (992,082 HP) with a front-row Armor line.

Team

Magnetic Coil names all allies. The extra Radiation cut names Tactical allies: Arnold, Bekka, Dirk, Vera, Vince, and the SSR Tacticals (Conan, Jack, Toxina, Zara). Magnetic Armor names the front row, so put HP there.

Bekka is the other Light Tactical and the thicker HP bar (992,082). You can run both on a Radiation map; you do not need both as damage.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Light Submachine Gun 226,000 576,000
Magnetic Coil 226,000 576,000
Magnetic Armor 226,000 576,000
Doomsday Judgment 226,000 576,000

Magnetic Coil first: all-ally Radiation cut is the kit. Magnetic Armor second: front-row generic plus Radiation. Doomsday Judgment third, at level 31 and 4★. Light Submachine Gun last.

Expert breakdown

Upgrade order

  1. Magnetic Coil — all-ally Radiation taken, extra for Tacticals.
  2. Magnetic Armor — front-row damage and Radiation cut.
  3. Doomsday Judgment — 20% ATK, DEF, and HP at level 31 and 4★.
  4. Light Submachine Gun — last; 14,120 attack does not carry.

Strengths

Weaknesses

Roles

Mode Read
PvP Good. Armor always applies; Coil is Radiation-only.
Boss Fair. 14,120 attack does not carry a boss.
Arena Good. Same as PvP.
Campaign Very Good on Radiation maps.
Support Primary. Coil and Armor are ally lines.

Verdict

Raise Virgilio when the march is Tactical and the map uses Radiation. Star Magnetic Coil, take Doomsday Judgment at level 31 and 4★, and put Tactical seats where the extra Coil line can land. Do not raise him as a damage UR. Bekka is the thicker Light wall if you only need HP.

Yana Guide: Skills, Stats and Team Role

UR · Warrior · Medium

Overview

Yana is the UR Medium Warrior with the second-highest UR attack, aimed at the enemy back. Electromagnetic Gun is a 1.45s auto. Condensed Plasma fires at the 3 back enemies every 10.1s, 1157.471% ATK at 5★. Torture Specialist raises Radiation DMG. Doomsday Judgment unlocks at level 31 and 4★: 20% ATK, DEF, and HP, plus 20% skill cooldown speed.

At Lv.150 / 5★ she has 395,207 HP and 25,850 attack. Attack is 2nd among the 15 URs. HP is 14th. Power is 9th at 755,216. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 1,072,899.

Power 755,216
HP 395,207
Attack 25,850
Defense 3,065
Command 351

Second-highest attack among the 15 URs, behind only Lucian (26,726). Monroe is third at 25,343. Fourteenth HP and defense: 395,207 HP versus Bekka 992,082, Dirk 948,108, Arnold 933,798. She is a back-line gun, not a soak.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Electromagnetic Gun — Auto

Level 1. Cooldown 1.45s.

0★: Fires electric bullets, dealing damage equal to 113.415% ATK.

5★: Fires electric bullets, dealing damage equal to 419.6355% ATK.

Star bonuses:

The 1.45s auto is the damage between plasma shots. 113.415% ATK at 0★, 419.6355% at 5★, on 25,850 attack. It does not buff allies.

Condensed Plasma — Active

Level 5. Cooldown 10.1s.

0★: Fires large spherical lightning continuously at the 3 back enemies, dealing damage equal to 312.83% ATK.

5★: Fires large spherical lightning continuously at the 3 back enemies, dealing damage equal to 1157.471% ATK.

Star bonuses:

This is the kit. The 3 back enemies, 1157.471% ATK at 5★, 10.1s cooldown. Raise this first. It does not hit the enemy front.

Torture Specialist — Passive

Level 21.

0★: In combat, increases Radiation DMG by 15.3%.

5★: In combat, increases Radiation DMG by 30.3%.

Star bonuses:

Personal Radiation DMG, 15.3% at 0★ to 30.3% at 5★. It does not buff the row.

Doomsday Judgment — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal capstone. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★. Unlock it for 20% ATK, DEF, and HP plus 20% skill cooldown speed.

Best for / not for

Pick her in Warrior marches that need the second UR attack column and a back-row delete. Condensed Plasma at 1157.471% ATK on the 3 back enemies, 25,850 attack. Medium camp with Nicole or Victor.

Skip her as a tank. 395,207 HP is 14th of 15, far under Bekka (992,082). Skip her if the fight is a single front-row boss; plasma names the 3 back enemies. Skip her if you only need Lucian’s 26,726 attack.

Team

Condensed Plasma names the 3 back enemies. Seat her where she lives long enough to cast it. Medium Warriors next to her are Nicole and Victor. Keep HP in front; 395,207 will not hold. She does not buff a row.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Electromagnetic Gun 226,000 576,000
Condensed Plasma 226,000 576,000
Torture Specialist 226,000 576,000
Doomsday Judgment 226,000 576,000

Condensed Plasma first: 1157.471% ATK at 5★ on the 3 back enemies. Electromagnetic Gun second: the 1.45s auto has to keep up. Torture Specialist third: 30.3% Radiation DMG at 5★. Doomsday Judgment last, at level 31 and 4★.

Expert breakdown

Upgrade order

  1. Condensed Plasma — 1157.471% ATK at 5★ on the 3 back enemies.
  2. Electromagnetic Gun — 1.45s damage on 25,850 attack.
  3. Torture Specialist — 30.3% Radiation DMG at 5★.
  4. Doomsday Judgment — 20% stats and 20% cooldown speed at level 31 and 4★.

Strengths

Weaknesses

Roles

Mode Read
PvP Excellent. Second attack plus a 3-back plasma.
Boss Fair. Only if the boss sits in the back; the auto still fires.
Arena Excellent. Same as PvP.
Campaign Good. Back-row wave clear.
Support No. Radiation DMG and the Ace are personal.

Verdict

Raise Yana when the Warrior march needs the second UR attack column and a back-row plasma, not a tank. Star Condensed Plasma first, then the 1.45s gun. Take Doomsday Judgment at level 31 and 4★ for the 20% stats. Seat HP in front of her; 395,207 will not hold, and do not send her at a front-only boss.

Zara Guide: Skills, Stats and Team Role

SSR · Tactical · Heavy

Overview

Zara is the SSR Heavy Tactical with the highest HP in the 12-SSR set. Flamethrower is a 4.2s auto. Roar cuts damage from monsters. Robust Physique raises her DEF in combat. Wasteland Wanderer unlocks at level 31 and 4★: 10% ATK, DEF, and HP.

At Lv.150 / 5★ she has 622,509 HP and 9,254 attack. HP, defense, and power are first among the 12 SSRs. Attack is last, under Toxina (9,347) and Conan (9,604). Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 934,601.

Power 625,074
HP 622,509
Attack 9,254
Defense 2,387
Command 351

Highest HP, defense, and power among the 12 SSRs. Toxina (613,269 HP) and Conan (589,094) are the next tanks. Celeste (18,545), Lee Yu (16,518), and Logan (16,195) are the attack column. 9,254 attack is last. The job is the wall.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Flamethrower — Auto

Level 1. Cooldown 4.2s.

0★: Spews fire at enemies, dealing damage equal to 321.515% ATK.

5★: Spews fire at enemies, dealing damage equal to 803.7875% ATK.

Star bonuses:

Her only damage skill. 4.2s is the slow auto in this set. 803.7875% ATK at 5★ still sits on 9,254 attack. It does not buff allies.

Roar — Active

Level 5. Cooldown 9.1s.

0★: Invigorates the spirit with a primal shout, reducing damage from monsters by 29.15% for 7s.

5★: Invigorates the spirit with a primal shout, reducing damage from monsters by 29.15% for 7s.

Star bonuses:

Campaign button. The printed 29.15% for 7s does not change from 0★ to 5★ at skill level 30; stars add duration (8s / 9s) and extra monster DR (5% / 10% / 15%). It does not hit enemies. The line does not name allies.

Robust Physique — Passive

Level 21.

0★: In combat, increases DEF by 61.6%.

5★: In combat, increases DEF by 61.6%.

Star bonuses:

This is why she is the HP lead. 61.6% combat DEF at skill level 30, plus star DEF up to 50% extra. Personal. It runs against players and monsters.

Wasteland Wanderer — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 10%.

5★: Increases ATK, DEF, and HP by 10%.

Personal capstone. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★. Unlock it for the 10% on the largest SSR HP pool.

Best for / not for

Pick her as the SSR front. 622,509 HP is first of 12. Robust Physique is 61.6% combat DEF. Roar is 29.15% less monster damage for 7s, 9s at 4★. Heavy camp. That is the tank seat for Warrior damage behind her.

Skip her as a damage SSR. 9,254 attack is last of 12, under Toxina (9,347) and Conan (9,604), and not in the same conversation as Celeste (18,545). Skip a PvP-only plan that was buying Roar; Roar names monsters. Physique still runs in Arena.

Team

Heavy Tactical front. Roar and Physique do not name allies, so she is the wall, not a chant. Put Warrior damage behind her: Celeste, Lee Yu, Logan, Rachel, SSR Aria, Nora. Same-army Tacticals: Toxina shares Heavy camp; Conan and Jack share the army type. Arnold and Dirk are the UR Heavy Tacticals.

One of Zara, Toxina, Conan, or Jack for monster DR is enough. Do not fill the march with four Tactical tanks.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Flamethrower 199,500 199,500
Roar 199,500 199,500
Robust Physique 199,500 199,500
Wasteland Wanderer 199,500 199,500

Robust Physique first: 61.6% DEF is the reason to own her. Roar second on campaign. Flamethrower third: the only damage skill, 4.2s. Wasteland Wanderer last, at level 31 and 4★. Both book columns read 199,500.

Expert breakdown

Upgrade order

  1. Robust Physique — 61.6% combat DEF on the HP lead.
  2. Roar — 29.15% monster DR for 7s, campaign only.
  3. Flamethrower — 4.2s auto, the only damage skill.
  4. Wasteland Wanderer — 10% ATK, DEF, and HP at level 31 and 4★.

Strengths

Weaknesses

Roles

Mode Read
PvP Good. First HP plus Physique. Roar is quiet.
Boss Fair. Flame is slow; Roar only if the boss counts as a monster.
Arena Good. Same as PvP.
Campaign Excellent. HP lead plus Roar plus Physique.
Support Poor. Nothing names allies.

Verdict

Raise Zara to be the SSR front, not the SSR gun. Star Robust Physique, take Wasteland Wanderer at 31 and 4★ for the 10% stats, and put Warrior damage behind 622,509 HP. Do not raise her to beat Celeste. If you needed a front DEF chant for allies, that is Conan, not Roar.

Vera Guide: Skills, Stats and Team Role

UR · Tactical · Medium

Overview

Vera is the UR Medium Tactical built around Guard, not a raw HP bar. Pulse Gun hits one random enemy on a 1.08s auto. Portable Sentry enters Guard and counterattacks when hit. Sentinel cuts front-row incoming damage and doubles that cut for Assault heroes while Guard is up. Doomsday Judgment unlocks at level 31 and 4★.

At Lv.150 / 5★ she has 729,074 HP and 16,446 attack. HP, defense, and power are sixth among 15 URs. Attack is tenth. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 1,135,565.

Power 817,449
HP 729,074
Attack 16,446
Defense 3,432
Command 351

Sixth HP among 15 URs, well below Bekka (992,082), Dirk (948,108), and Arnold (933,798). Attack is tenth at 16,446, still far from Lucian (26,726) and Yana (25,850).

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Pulse Gun — Auto

Level 1. Cooldown 1.08s.

0★: Attacks 1 random enemy with dual pistols, dealing damage equal to 84.3% ATK.

5★: Attacks 1 random enemy with dual pistols, dealing damage equal to 311.91% ATK.

Star bonuses:

Random single-target filler. Fast auto. Highest attack in this Tactical set, still not a Lucian seat.

Portable Sentry — Active

Level 5. Cooldown 10s.

0★: Activates the Portable Sentry: enter [Guard] state for 680%s. Automatically counterattacks when hit, with a minimum interval of 1s.

5★: Activates the Portable Sentry: enter [Guard] state for 880%s. Automatically counterattacks when hit, with a minimum interval of 1s.

Star bonuses:

This is the skill. Guard is the state Sentinel doubles. Duration on the star list is 6s at 1★ and 7s at 3★. Until 4★ Guard is personal; at 4★ front-row allies enter it too.

Sentinel — Passive

Level 21.

0★: In combat, reduces front-row allies’ incoming damage by 5.7%. While in [Guard] state, Assault Heroes gain double the effect.

5★: In combat, reduces front-row allies’ incoming damage by 13.2%. While in [Guard] state, Assault Heroes gain double the effect.

Star bonuses:

Front-row cut all fight. Assault seats get double only while Guard is active. No Guard, no double.

Doomsday Judgment — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal ceiling. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★.

Best for / not for

Pick her in marches that actually seat Assault on the front. Sentinel names Assault heroes for the double cut, and Portable Sentry is the Guard that turns it on. 16,446 attack is tenth among 15 URs, the best of the UR Tacticals here.

Skip her as the main wall. 729,074 HP is sixth, far under Bekka (992,082) and Dirk (948,108). Skip her as a damage UR against Lucian (26,726) or Yana (25,850). If the march has no Assault seat, Sentinel is only the 13.2% front cut.

Team

Sentinel names front-row allies and Assault heroes. Put Carter (or another Assault) on the front so the double line has a target. At 4★ Portable Sentry also puts front-row allies in Guard.

Vince is the other UR Medium Tactical. Arnold (933,798 HP) and Dirk (948,108) are thicker Heavy walls if you need HP more than the Assault double.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Pulse Gun 226,000 576,000
Portable Sentry 226,000 576,000
Sentinel 226,000 576,000
Doomsday Judgment 226,000 576,000

Portable Sentry first: Guard is the kit. Sentinel second: the front cut and the Assault double. Doomsday Judgment third, at level 31 and 4★. Pulse Gun last.

Expert breakdown

Upgrade order

  1. Portable Sentry — Guard, retaliation, front-row Guard at 4★.
  2. Sentinel — front DR; Assault double while Guard is up.
  3. Doomsday Judgment — 20% ATK, DEF, and HP at level 31 and 4★.
  4. Pulse Gun — last; random pistol is filler.

Strengths

Weaknesses

Roles

Mode Read
PvP Good. Guard plus front DR; better with Assault.
Boss Fair. 16,446 attack is not a boss carry.
Arena Good. Same as PvP.
Campaign Good. Guard cycle on a 10s cooldown.
Support Primary with Assault on the front; Secondary without.

Verdict

Raise Vera when the front includes Assault and you want Guard uptime, not when you need the largest HP bar. Star Portable Sentry, take Doomsday Judgment at level 31 and 4★, and seat Carter where Sentinel can double. 729,074 HP is not Bekka (992,082). 16,446 attack is not Lucian (26,726).

Victor Guide: Skills, Stats and Team Role

UR · Warrior · Medium

Overview

Victor is the UR Medium Warrior who finishes the lowest HP target and stacks ATK in long fights. Cartridge Submachine Gun is a 1.45s auto at the enemy with the lowest HP percentage. Clockwork Blade tosses blades at random enemies 3 times every 10.3s; from 2★ it also stacks ATK with no cap until the battle ends. Mechanic raises Crit Rate. Doomsday Judgment unlocks at level 31 and 4★: 20% ATK, DEF, and HP, plus 20% skill cooldown speed.

At Lv.150 / 5★ he has 420,216 HP and 24,652 attack. Attack is 6th among the 15 URs. HP is 10th. Power is last at 754,020. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 1,071,383.

Power 754,020
HP 420,216
Attack 24,652
Defense 3,102
Command 351

Sixth-highest attack among the 15 URs, behind Lucian (26,726), Yana (25,850), and Monroe (25,343). Tenth HP and defense. Lowest power in the pool at 754,020. Bekka (992,082 HP), Dirk (948,108), and Arnold (933,798) are the tanks; 420,216 HP is not that job.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Cartridge Submachine Gun — Auto

Level 1. Cooldown 1.45s.

0★: Attacks the enemy with the lowest HP percentage with an SMG, dealing damage equal to 113.415% ATK.

5★: Attacks the enemy with the lowest HP percentage with an SMG, dealing damage equal to 419.6355% ATK.

Star bonuses:

The execute auto. Always the lowest HP percentage, 1.45s, 113.415% ATK at 0★, 419.6355% at 5★. This is the boss and cleanup skill. It does not buff allies.

Clockwork Blade — Active

Level 5. Cooldown 10.3s.

0★: Tosses blades at random enemies 3 times, dealing damage equal to 312.23% ATK.

5★: Tosses blades at random enemies 3 times, dealing damage equal to 797.5% ATK.

Star bonuses:

Three random blades, 797.5% ATK at 5★. From 2★ the cast also stacks ATK by 5% with no cap until the battle ends; 4★ raises that stack to 10%. Short fights see the blades. Long fights see the ATK. Raise this first so the stack exists.

Mechanic — Passive

Level 21.

0★: In combat, increases Crit Rate by 15.3%.

5★: In combat, increases Crit Rate by 30.3%.

Star bonuses:

Personal Crit Rate, 15.3% at 0★ to 30.3% at 5★. Feeds the SMG and the blades. It does not buff the row.

Doomsday Judgment — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal capstone. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★. Unlock it for 20% ATK, DEF, and HP plus 20% skill cooldown speed.

Best for / not for

Pick him in Warrior marches that need an execute auto and a fight long enough for Clockwork Blade stacks. Lowest-HP SMG every 1.45s, 797.5% ATK blades at 5★, 10% ATK stacks with no cap from 4★. Medium camp with Nicole or Yana.

Skip him as a tank. 420,216 HP is 10th of 15, under half of Bekka (992,082). Skip him if you only need the opening burst: Lucian is 26,726 attack and does not wait on stacks. Skip him if you need all-enemy coverage; Nicole and Leah name all enemies, his blades are random.

Team

The SMG names the lowest HP percentage, not a row. Blades are random. Medium Warriors next to him are Nicole and Yana. He does not buff a row. Keep HP in front; 420,216 will not hold.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Cartridge Submachine Gun 226,000 576,000
Clockwork Blade 226,000 576,000
Mechanic 226,000 576,000
Doomsday Judgment 226,000 576,000

Clockwork Blade first: 797.5% ATK at 5★ and the ATK stack from 2★. Cartridge Submachine Gun second: the 1.45s lowest-HP auto. Mechanic third: 30.3% Crit Rate at 5★. Doomsday Judgment last, at level 31 and 4★.

Expert breakdown

Upgrade order

  1. Clockwork Blade — 797.5% ATK at 5★ and uncapped ATK stacks from 2★.
  2. Cartridge Submachine Gun — 1.45s auto on the lowest HP percentage.
  3. Mechanic — 30.3% Crit Rate at 5★ feeds both.
  4. Doomsday Judgment — 20% stats and 20% cooldown speed at level 31 and 4★.

Strengths

Weaknesses

Roles

Mode Read
PvP Good. Execute auto plus stacking ATK if the fight lasts.
Boss Excellent. Lowest-HP auto is the boss skill; stacks climb.
Arena Fair. Short rounds waste the stack.
Campaign Good. Long maps let Clockwork Blade climb.
Support No. Crit Rate, stacks, and the Ace are personal.

Verdict

Raise Victor when the Warrior march needs a lowest-HP auto and the fight is long enough for Clockwork Blade stacks. Star the blades first so the 2★ ATK stack exists, then the SMG. Take Doomsday Judgment at level 31 and 4★ for the 20% stats. Do not raise him for opening burst against Lucian, and do not seat him as a tank.

Vince Guide: Skills, Stats and Team Role

UR · Tactical · Medium

Overview

Vince is the UR Medium Tactical who pulls front-row aggro and cuts their attack. Heavy Machine Gun is a 1.45s auto. Glaring Taunt draws front-row enemies and reduces their ATK for 8s. Mountain Ranger is personal incoming-damage cut. Doomsday Judgment unlocks at level 31 and 4★.

At Lv.150 / 5★ he has 880,307 HP and 14,444 attack. HP, defense, and power are fifth among 15 URs. Attack is 11th. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 1,192,032.

Power 871,996
HP 880,307
Attack 14,444
Defense 3,546
Command 351

Fifth HP among 15 URs, under Bekka (992,082), Dirk (948,108), and Arnold (933,798). Attack is 11th. Lucian (26,726) is the burst check he will not win.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Heavy Machine Gun — Auto

Level 1. Cooldown 1.45s.

0★: Attack enemies with a machine gun, dealing damage equal to 111.5% ATK.

5★: Attack enemies with a machine gun, dealing damage equal to 412.55% ATK.

Star bonuses:

Filler between taunts. Same 1.45s band as Dirk’s grenade. Not a carry on 14,444 attack.

Glaring Taunt — Active

Level 5. Cooldown 10s.

0★: Flashes a blinding light, drawing aggro from front-row enemies and reducing their ATK by 10.8% for 8s. Target count is not listed at 0★; 2★ sets it to 3.

5★: Flashes a blinding light, drawing aggro from the 4 front-row enemies and reducing their ATK by 16.8% for 8s.

Star bonuses:

This is the skill. He wants the hits. The ATK cut is the ally help. Sit him on the front or the aggro is wasted.

Mountain Ranger — Passive

Level 21.

0★: In combat, reduces incoming damage by 15.3%.

5★: In combat, reduces incoming damage by 30.3%.

Star bonuses:

Personal. He has to live through the taunt.

Doomsday Judgment — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal ceiling. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★.

Best for / not for

Pick him when you need a Medium Tactical who holds aggro and cuts enemy ATK. 880,307 HP is fifth among 15 URs. Glaring Taunt is 4 front-row targets at 5★ and 16.8% ATK down for 8s on a 10s cooldown.

Skip him as a damage UR. 14,444 attack is 11th. Lucian (26,726) and Yana (25,850) are the burst seats. Skip him as the thickest wall: Bekka (992,082) and Dirk (948,108) have more HP. If Vera already occupies the Medium Tactical seat, Vince is not a second carry.

Team

Glaring Taunt names front-row enemies. Sit Vince on your front so the aggro lands on 880,307 HP and Mountain Ranger. Put Lucian or Monroe behind or beside him, not in front of the taunt.

Vera is the other UR Medium Tactical. Dirk (948,108 HP) is the thicker Heavy wall. You do not need two Tactical tanks in one march unless the front is still dying.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Heavy Machine Gun 226,000 576,000
Glaring Taunt 226,000 576,000
Mountain Ranger 226,000 576,000
Doomsday Judgment 226,000 576,000

Glaring Taunt first: aggro and the ATK cut are the kit. Mountain Ranger second: he has to live through the 10s cycle. Doomsday Judgment third, at level 31 and 4★. Heavy Machine Gun last.

Expert breakdown

Upgrade order

  1. Glaring Taunt — four front-row targets at 5★ and the ATK cut.
  2. Mountain Ranger — personal 30.3% cut at 5★ so the taunt holds.
  3. Doomsday Judgment — 20% ATK, DEF, and HP at level 31 and 4★.
  4. Heavy Machine Gun — last; 14,444 attack does not carry.

Strengths

Weaknesses

Roles

Mode Read
PvP Very Good. Taunt plus ATK down plus personal DR.
Boss Fair. 14,444 attack does not carry a boss.
Arena Very Good. Same taunt job.
Campaign Strong. Taunt cycle on a 10s cooldown.
Support Secondary. ATK down helps; the taunt is for him.

Verdict

Raise Vince when the Medium front needs aggro and an ATK cut, not when you need Lucian’s attack column. Star Glaring Taunt, take Doomsday Judgment at level 31 and 4★, and sit him where the hits land. Do not hide him behind Bekka. If Vera already holds the Medium Tactical seat, pick one Medium Tactical, not both at 5★ as damage.

Silas Guide: Skills, Stats and Team Role

UR · Warrior · Light

Overview

Silas is the UR Light Warrior who blows up the enemy back row. Powered Submachine Gun is a 1.08s auto. Suicide Robot hits 1 back-row enemy at 0★ and 3 at 5★, 934.12% ATK at 5★, with a 20% chance to Stun for 2s. Overload raises ATK. Doomsday Judgment unlocks at level 31 and 4★: 20% ATK, DEF, and HP, plus 20% skill cooldown speed.

At Lv.150 / 5★ he has 418,896 HP and 24,710 attack. Attack is 5th among the 15 URs. HP is 11th. Power is 14th at 754,024. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 1,071,830.

Power 754,024
HP 418,896
Attack 24,710
Defense 3,100
Command 351

Fifth-highest attack among the 15 URs, behind Lucian (26,726), Yana (25,850), and Monroe (25,343). Eleventh HP and defense. Bekka (992,082 HP), Dirk (948,108), and Arnold (933,798) are the tanks; 418,896 HP is not that job.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Powered Submachine Gun — Auto

Level 1. Cooldown 1.08s.

0★: Attacks enemies with a submachine gun, dealing damage equal to 84.6% ATK.

5★: Attacks enemies with a submachine gun, dealing damage equal to 313.02% ATK.

Star bonuses:

The 1.08s auto is the damage between robots. 84.6% ATK at 0★, 313.02% at 5★. It does not name a row and it does not buff allies.

Suicide Robot — Active

Level 5. Cooldown 10s.

0★: Controls a self-destruct spider robot that attacks 1 back-row enemy, dealing damage equal to 561.5% ATK, with a 20% chance to inflict [Stun] on the target for 2s.

5★: Controls a self-destruct spider robot that attacks 3 back-row enemies, dealing damage equal to 934.12% ATK, with a 20% chance to inflict [Stun] on the target for 2s.

Star bonuses:

This is the kit. Back-row only, 1 target at 0★, 2 at 2★, 3 at 4★, 934.12% ATK at 5★, 20% Stun for 2s. Raise this first. It does nothing to the enemy front.

Overload — Passive

Level 21.

0★: In combat, increases ATK by 20.5%.

5★: In combat, increases ATK by 40.5%.

Star bonuses:

Personal ATK, 20.5% at 0★ to 40.5% at 5★. Feeds the SMG and the robot. It does not buff the row.

Doomsday Judgment — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal capstone. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★. Unlock it for 20% ATK, DEF, and HP plus 20% skill cooldown speed.

Best for / not for

Pick him in Warrior marches that need a back-row delete. Suicide Robot at 934.12% ATK on 3 back-row targets at 5★, plus Overload’s 40.5% ATK. Light camp with Katya or Leah.

Skip him as a tank. 418,896 HP is 11th of 15, under half of Bekka (992,082). Skip him if the fight is a single front-row boss; the robot names the back row. Skip him if you only need Lucian’s 26,726 attack.

Team

Suicide Robot names back-row enemies. Seat him where he lives long enough to cast it. Light Warriors next to him are Katya and Leah. He does not buff a row.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Powered Submachine Gun 226,000 576,000
Suicide Robot 226,000 576,000
Overload 226,000 576,000
Doomsday Judgment 226,000 576,000

Suicide Robot first: back-row targets and 934.12% ATK at 5★. Overload second: 40.5% ATK at 5★ feeds both damage skills. Powered Submachine Gun third: the 1.08s auto. Doomsday Judgment last, at level 31 and 4★.

Expert breakdown

Upgrade order

  1. Suicide Robot — 1 to 3 back-row targets and 934.12% ATK at 5★.
  2. Overload — 40.5% ATK at 5★ feeds the robot and the SMG.
  3. Powered Submachine Gun — 1.08s damage between robots.
  4. Doomsday Judgment — 20% stats and 20% cooldown speed at level 31 and 4★.

Strengths

Weaknesses

Roles

Mode Read
PvP Excellent. Back-row burst plus a Stun roll.
Boss Fair. Only if the boss sits in the back; the auto still fires.
Arena Excellent. Same as PvP.
Campaign Good. Back-row wave clear.
Support No. Overload and the Ace are personal.

Verdict

Raise Silas when the Warrior march needs a back-row button, not a tank and not a front-row boss killer. Star Suicide Robot so the target count climbs to 3, then Overload for the 40.5% ATK. Take Doomsday Judgment at level 31 and 4★ for the 20% stats. Seat HP in front of him.

Taylor Guide: Skills, Stats and Team Role

SSR · Warrior · Light

Overview

Taylor is the SSR Light Warrior who stuns the enemy front. Composite Bow is a 1.65s auto. Heavy Arrow hits the front enemies and can stun. Professional Hunter raises her damage to monsters. Wasteland Wanderer unlocks at level 31 and 4★: 10% ATK, DEF, and HP.

At Lv.150 / 5★ she has 297,117 HP and 15,710 attack. Attack is sixth among the 12 SSRs, under Celeste (18,545), Lee Yu (16,518), and Logan (16,195). HP is seventh. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 842,914.

Power 532,728
HP 297,117
Attack 15,710
Defense 2,091
Command 351

Sixth-highest attack among the 12 SSRs, seventh HP and defense, eighth power. Celeste, Lee Yu, and Logan are the listed attack lead. Zara (622,509 HP), Toxina (613,269), and Conan (589,094) are the tanks; Light camp plus 297,117 HP is not a front.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Composite Bow — Auto

Level 1. Cooldown 1.65s.

0★: Shoots arrows at enemies, dealing damage equal to 133.36% ATK.

5★: Shoots arrows at enemies, dealing damage equal to 333.4% ATK.

Star bonuses:

The 1.65s auto is the damage between Heavy Arrows. Star it so 15,710 attack keeps firing. It does not buff allies.

Heavy Arrow — Active

Level 5. Cooldown 9.3s.

0★: Shoots a heavy arrow at the front enemies, dealing damage equal to 521.385% ATK.

5★: Shoots a heavy arrow at the front enemies, dealing damage equal to 912.4237% ATK.

Star bonuses:

This is the burst and the stun. Front enemies. 912.4237% ATK at 5★. 2★ adds a 50% stun for 1s; 4★ makes that 100%. Raise this first if you are starring her for damage or control.

Professional Hunter — Passive

Level 21.

0★: In combat, deal 21.25% more damage to monsters.

5★: In combat, deal 21.25% more damage to monsters.

Star bonuses:

Personal monster damage. The printed line stays 21.25%; stars add more on top. Campaign and monster bosses. Quiet against players.

Wasteland Wanderer — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 10%.

5★: Increases ATK, DEF, and HP by 10%.

Personal capstone. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★. Unlock it for the 10% ATK, DEF, and HP.

Best for / not for

Pick her in Warrior marches that need a front hit plus a stun. Heavy Arrow is 912.4237% ATK at 5★, 100% stun for 1s at 4★, on 15,710 attack. Light camp. Professional Hunter is 21.25% more monster damage on her.

Skip her as a tank. 297,117 HP is seventh of 12, far under Zara (622,509). Skip her if you needed the attack lead: Celeste (18,545), Lee Yu (16,518), and Logan (16,195) sit above her. Hunter does not apply to players.

Team

Light Warrior damage. Heavy Arrow names the front enemies, so she shreds and stuns that row, not yours. Put HP in your front (Zara, Toxina, Conan) and keep her with Kim Mina, Katya, Leah, Silas, or Jackson in Light. Kim Mina’s Cheer Captain wants back-row Warrior damage; Taylor can occupy that seat on monster maps.

Wasteland Wanderer is personal. It does not buff the row.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Composite Bow 199,500 199,500
Heavy Arrow 199,500 199,500
Professional Hunter 199,500 199,500
Wasteland Wanderer 199,500 199,500

Heavy Arrow first: 912.4237% at 5★ and the stun at 2★ / 4★. Composite Bow second: the 1.65s auto has to keep up. Professional Hunter third on campaign. Wasteland Wanderer last, at level 31 and 4★. Both book columns read 199,500.

Expert breakdown

Upgrade order

  1. Heavy Arrow — front hit, 912.4237% ATK at 5★, 100% stun at 4★.
  2. Composite Bow — 1.65s damage between arrows.
  3. Professional Hunter — 21.25% more monster damage, campaign only.
  4. Wasteland Wanderer — 10% ATK, DEF, and HP at level 31 and 4★.

Strengths

Weaknesses

Roles

Mode Read
PvP Good. Front stun from 2★; Hunter is quiet.
Boss Good if the boss counts as a monster. Arrow plus Hunter.
Arena Good. Same as PvP.
Campaign Excellent. Hunter is the campaign skill.
Support Poor. Nothing for allies.

Verdict

Raise Taylor when the march is Light Warrior and you want Heavy Arrow’s front stun on 15,710 attack. Star Heavy Arrow through 4★ for the 100% stun, take Wasteland Wanderer at 31 and 4★ for the 10% stats, and keep her off the tank tile. Do not raise her to beat Celeste. Do not buy Hunter for Arena.

Toxina Guide: Skills, Stats and Team Role

SSR · Tactical · Heavy

Overview

Toxina is the SSR Heavy Tactical who holds the front and cuts enemy ATK. Liquid Injector is a 1.7s auto. Venom Burst hits 2 front-row enemies and reduces their ATK by 6% for 4s. Nimble Steps cuts damage from monsters. Wasteland Wanderer unlocks at level 31 and 4★: 10% ATK, DEF, and HP.

At Lv.150 / 5★ she has 613,269 HP and 9,347 attack. HP is second among the 12 SSRs, under Zara (622,509) and above Conan (589,094). Attack is 11th, only above Zara (9,254). Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 934,074.

Power 621,421
HP 613,269
Attack 9,347
Defense 2,381
Command 351

Second HP, defense, and power among the 12 SSRs. Zara (622,509 HP) is the only SSR tankier. Celeste (18,545), Lee Yu (16,518), and Logan (16,195) are the attack column. 9,347 attack is 11th. The job is the HP pool and the ATK shred.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Liquid Injector — Auto

Level 1. Cooldown 1.7s.

0★: Sprays corrosive liquid at enemies, dealing damage equal to 138.5% ATK.

5★: Sprays corrosive liquid at enemies, dealing damage equal to 346.25% ATK.

Star bonuses:

Filler between Venom Bursts. 1.7s on 9,347 attack is not a carry. It does not buff allies.

Venom Burst — Active

Level 5. Cooldown 9.3s.

0★: Fires a venom shot, prioritizing 2 front-row enemies, dealing 243.62% of ATK as DMG, and reducing their ATK by 6% for 4s.

5★: Fires a venom shot, prioritizing 2 front-row enemies, dealing 609.05% of ATK as DMG, and reducing their ATK by 6% for 4s.

Star bonuses:

This is the PvP button. Two enemy front-row targets, 609.05% ATK at 5★, 6% ATK down for 4s. Stars scale the shot, not the shred. Raise this first.

Nimble Steps — Passive

Level 21.

0★: In combat, reduces damage from monsters by 27.35%.

5★: In combat, reduces damage from monsters by 27.35%.

Star bonuses:

Personal monster DR. The printed line stays 27.35%; stars add more on top (3% then 15% at 5★). Campaign only. Blank against players.

Wasteland Wanderer — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 10%.

5★: Increases ATK, DEF, and HP by 10%.

Personal capstone. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★. Unlock it for the 10% ATK, DEF, and HP on the second HP pool.

Best for / not for

Pick her as the Heavy Tactical front. 613,269 HP is second of 12. Venom Burst shreds the enemy front’s ATK by 6% for 4s, so the button works in PvP. Nimble Steps is 27.35% less monster damage on her.

Skip her as a damage SSR. 9,347 attack loses to Celeste (18,545), Lee Yu (16,518), and Logan (16,195), and sits under Conan (9,604). Skip her if you needed a team chant: Conan buffs front DEF; Jack’s Pincer buffs front monster DR. Venom Burst hits enemies, not allies.

Team

Heavy Tactical front. Venom Burst names 2 front-row enemies, so she stands opposite the people you want shredded. Pair with Warrior damage behind her: Celeste, Lee Yu, Logan, Rachel, SSR Aria. Same-army Tacticals: Zara shares Heavy camp; Conan and Jack share the army type. Arnold and Dirk are the UR Heavy Tacticals.

Nimble Steps is personal. One of Toxina, Zara, Conan, or Jack plus real damage is enough monster DR.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Liquid Injector 199,500 199,500
Venom Burst 199,500 199,500
Nimble Steps 199,500 199,500
Wasteland Wanderer 199,500 199,500

Venom Burst first: 609.05% at 5★ and the 6% ATK shred. Liquid Injector second: 1.7s filler. Wasteland Wanderer third, at level 31 and 4★: 10% on 613,269 HP. Nimble Steps last unless campaign is the mode you fail. Both book columns read 199,500.

Expert breakdown

Upgrade order

  1. Venom Burst — front-two hit and 6% ATK shred for 4s.
  2. Liquid Injector — 1.7s spray between bursts.
  3. Wasteland Wanderer — 10% ATK, DEF, and HP at level 31 and 4★.
  4. Nimble Steps — personal monster DR, campaign only.

Strengths

Weaknesses

Roles

Mode Read
PvP Good. HP pool plus enemy ATK shred.
Boss Fair. Injector fires; Steps only if the boss counts as a monster.
Arena Good. Same as PvP.
Campaign Excellent. 613,269 HP plus Steps.
Support Secondary. The shred is a debuff, not a team chant.

Verdict

Raise Toxina to hold a Heavy Tactical front, not to win the attack column. Star Venom Burst, take Wasteland Wanderer at 31 and 4★ for the 10% stats, and put Warrior damage behind 613,269 HP. Do not raise her to beat Celeste. If you needed a front DEF chant, that is Conan.

Nicole Guide: Skills, Stats and Team Role

UR · Warrior · Medium

Overview

Nicole is the UR Medium Warrior who grenades the whole enemy side. Heavy Pulse Grenade Launcher is a 1.45s auto. Fine Firepower Net fires multiple grenades at all enemies every 10s. Actuary raises Physical DMG. Doomsday Judgment unlocks at level 31 and 4★: 20% ATK, DEF, and HP, plus 20% skill cooldown speed.

At Lv.150 / 5★ she has 412,158 HP and 25,023 attack. Attack is 4th among the 15 URs. HP is 12th. Power is 13th at 754,223. Summon: 10 fragments.

Stats at Lv.150, 5★

No gear. Record max_power 1,071,256.

Power 754,223
HP 412,158
Attack 25,023
Defense 3,090
Command 351

Fourth-highest attack among the 15 URs, behind Lucian (26,726), Yana (25,850), and Monroe (25,343). Twelfth HP and defense. Bekka (992,082 HP), Dirk (948,108), and Arnold (933,798) are the tanks; 412,158 HP is not that job.

Skills

All numbers are resolved at skill level 30. Star bonuses stack on top of the damage curve.

Heavy Pulse Grenade Launcher — Auto

Level 1. Cooldown 1.45s.

0★: Fires grenades at enemies, dealing damage equal to 111.8% ATK.

5★: Fires grenades at enemies, dealing damage equal to 413.66% ATK.

Star bonuses:

The 1.45s auto is the damage between Nets. 111.8% ATK at 0★, 413.66% at 5★. It does not buff allies.

Fine Firepower Net — Active

Level 5. Cooldown 10s.

0★: Fires multiple grenades at all enemies, dealing damage equal to 193.5% ATK.

5★: Fires multiple grenades at all enemies, dealing damage equal to 715.95% ATK.

Star bonuses:

This is the kit. All enemies, 715.95% ATK at 5★, 10s cooldown. Raise this first.

Actuary — Passive

Level 21.

0★: During battle, own Physical DMG increases by 15.3%.

5★: During battle, own Physical DMG increases by 30.3%.

Star bonuses:

Personal Physical DMG, 15.3% at 0★ to 30.3% at 5★. Feeds both grenade skills. The printed line says own Physical DMG; it does not buff the row.

Doomsday Judgment — Ace

Level 31.

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal capstone. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★. Unlock it for 20% ATK, DEF, and HP plus 20% skill cooldown speed.

Best for / not for

Pick her in Warrior marches that need an all-enemy grenade and the fourth UR attack column. Fine Firepower Net at 715.95% ATK on 25,023 attack, Physical DMG to 30.3%. Medium camp with Victor or Yana.

Skip her as a tank. 412,158 HP is 12th of 15, under half of Bekka (992,082). Skip her if you only need Lucian’s 26,726 attack. Actuary is Physical DMG; it does not buff the row.

Team

Fine Firepower Net names all enemies, so row seat does not change the active. Medium Warriors next to her are Victor and Yana. Nicole does not buff a row.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Heavy Pulse Grenade Launcher 226,000 576,000
Fine Firepower Net 226,000 576,000
Actuary 226,000 576,000
Doomsday Judgment 226,000 576,000

Fine Firepower Net first: 715.95% ATK at 5★ on all enemies. Heavy Pulse Grenade Launcher second: the 1.45s auto has to keep up. Actuary third: 30.3% Physical DMG at 5★. Doomsday Judgment last, at level 31 and 4★.

Expert breakdown

Upgrade order

  1. Fine Firepower Net — all-enemy 715.95% ATK at 5★ is the reason to own her.
  2. Heavy Pulse Grenade Launcher — 1.45s damage between Nets.
  3. Actuary — 30.3% Physical DMG at 5★ feeds both grenades.
  4. Doomsday Judgment — 20% stats and 20% cooldown speed at level 31 and 4★.

Strengths

Weaknesses

Roles

Mode Read
PvP Good. All-enemy Net plus 25,023 attack.
Boss Fair. The auto is fine; the active is built for a full side.
Arena Good. Same as PvP.
Campaign Good. All-enemy grenades on waves.
Support No. Physical DMG and the Ace are personal.

Verdict

Raise Nicole when the Warrior march needs an all-enemy grenade and the fourth UR attack column. Star Fine Firepower Net first, then the 1.45s launcher, then Actuary. Take Doomsday Judgment at level 31 and 4★ for the 20% stats. Do not raise her as a tank.