Skip to content
URTacticalMedium

Vera

October 8, 2026 · 4 min read

UR Medium Tactical who enters Guard and doubles the front cut for Assault heroes. Raise her with Carter, not as a raw tank.

Skills

Skill 1

Pulse Gun

Auto AttackCD: 1.08sLv.1 required

0★: Attacks 1 random enemy with dual pistols, dealing damage equal to 84.3% ATK.

5★: Attacks 1 random enemy with dual pistols, dealing damage equal to 311.91% ATK.

Random single-target filler. Fast auto. Highest attack in this Tactical set, still not a Lucian seat.

Star upgrades
1★Deals 35% more damage.
2★Bonus damage is increased to 75%.
3★Bonus damage is increased to 130%.
4★Bonus damage is increased to 190%.
5★Bonus damage is increased to 265%.

Skill 2

Portable Sentry

Active SkillCD: 10sLv.5 required

0★: Activates the Portable Sentry: enter [Guard] state for 680%s. Automatically counterattacks when hit, with a minimum interval of 1s.

5★: Activates the Portable Sentry: enter [Guard] state for 880%s. Automatically counterattacks when hit, with a minimum interval of 1s.

This is the skill. Guard is the state Sentinel doubles. Duration on the star list is 6s at 1★ and 7s at 3★. Until 4★ Guard is personal; at 4★ front-row allies enter it too.

Star upgrades
1★Increases duration to 6 second(s).
2★Deals 15% more Retaliation DMG.
3★Increases duration to 7 second(s).
4★Affects front-row allies.
5★Bonus damage is increased to 30%.

Skill 3

Sentinel

Passive SkillLv.21 required

0★: In combat, reduces front-row allies’ incoming damage by 5.7%. While in [Guard] state, Assault Heroes gain double the effect.

5★: In combat, reduces front-row allies’ incoming damage by 13.2%. While in [Guard] state, Assault Heroes gain double the effect.

Front-row cut all fight. Assault seats get double only while Guard is active. No Guard, no double.

Star upgrades
1★Reduces damage taken by 1.5%.
2★Increases bonus effect to 3%.
3★Increases bonus effect to 4.5%.
4★Increases bonus effect to 6%.
5★Increases bonus effect to 7.5%.

Skill 4

Doomsday Judgment

Ace SkillLv.31 required

0★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

5★: Increases ATK, DEF, and HP by 20%. Increases Skill Cooldown Speed by 20%.

Personal ceiling. Unlocks at level 31 and 4★. The printed line does not change from 0★ to 5★.

Overview

Vera is the UR Medium Tactical built around Guard, not a raw HP bar. Pulse Gun hits one random enemy on a 1.08s auto. Portable Sentry enters Guard and counterattacks when hit. Sentinel cuts front-row incoming damage and doubles that cut for Assault heroes while Guard is up. Doomsday Judgment unlocks at level 31 and 4★.

At Lv.150 / 5★ she has 729,074 HP and 16,446 attack. HP, defense, and power are sixth among 15 URs. Attack is tenth. Summon: 10 fragments.

Best for / not for

Pick her in marches that actually seat Assault on the front. Sentinel names Assault heroes for the double cut, and Portable Sentry is the Guard that turns it on. 16,446 attack is tenth among 15 URs, the best of the UR Tacticals here.

Skip her as the main wall. 729,074 HP is sixth, far under Bekka (992,082) and Dirk (948,108). Skip her as a damage UR against Lucian (26,726) or Yana (25,850). If the march has no Assault seat, Sentinel is only the 13.2% front cut.

Team

Sentinel names front-row allies and Assault heroes. Put Carter (or another Assault) on the front so the double line has a target. At 4★ Portable Sentry also puts front-row allies in Guard.

Vince is the other UR Medium Tactical. Arnold (933,798 HP) and Dirk (948,108) are thicker Heavy walls if you need HP more than the Assault double.

Investment

Skill books are the sum of the per-level costs in the game data. Use the hero calculator for EXP and fragments.

Skill Books to Lv.30 Books to Lv.40
Pulse Gun 226,000 576,000
Portable Sentry 226,000 576,000
Sentinel 226,000 576,000
Doomsday Judgment 226,000 576,000

Portable Sentry first: Guard is the kit. Sentinel second: the front cut and the Assault double. Doomsday Judgment third, at level 31 and 4★. Pulse Gun last.

Expert breakdown

Overall evaluation

Best skill priority

Upgrade in this order

  1. 1
    Portable SentryGuard, retaliation, front-row Guard at 4★.
  2. 2
    Sentinelfront DR; Assault double while Guard is up.
  3. 3
    Doomsday Judgment20% ATK, DEF, and HP at level 31 and 4★.
  4. 4
    Pulse Gunlast; random pistol is filler.

Strengths

  • Sentinel doubles the front cut for Assault heroes in Guard.
  • Portable Sentry shares Guard with the front row at 4★.
  • 16,446 attack, tenth among 15 URs.

Weaknesses

  • 729,074 HP, sixth among 15 URs, well below Bekka and Dirk.
  • No Assault on the front and Sentinel is only the base 13.2% cut.

Best role

Verdict

Raise Vera when the front includes Assault and you want Guard uptime, not when you need the largest HP bar. Star Portable Sentry, take Doomsday Judgment at level 31 and 4★, and seat Carter where Sentinel can double. 729,074 HP is not Bekka (992,082). 16,446 attack is not Lucian (26,726).

Comments

No comments yet. Be the first.

Leave a comment

Your name and email are stored with the comment. Your email is not published.