S1: Legend Returns Simulator
Pull 1, 10 or 100 at a time with the real weights from the game data. Every run can be shared and replayed from its link.
Sample simulation, just for fun. Pulls here are random and can differ from the game, so do not rely on these results for real decisions.
Quick answer: UR is guaranteed within 50 pulls. One pull costs 1 Hero Return Recruitment Ticket; there is 1 free pull every 72 hours.
Press a pull button to start.
What you got so far
Nothing yet. Everything you pull adds up here.
Your pull
Odds
S1: Legend Returns54 outcomes
| Quality | Chance | Outcomes |
|---|---|---|
| UR | 3% | 18 |
| SSR | 13% | 23 |
| SR | 59% | 11 |
| Common | 25% | 2 |
Every outcome
| Quality | Outcome | Chance |
|---|---|---|
| UR | Silas Shard ×10 | 0.25% |
| UR | Dirk Shard ×10 | 0.25% |
| UR | Arnold Shard ×10 | 0.072% |
| UR | Carter Shard ×10 | 0.072% |
| UR | Monroe Shard ×10 | 0.072% |
| UR | Yana Shard ×10 | 0.071% |
| UR | Victor Shard ×10 | 0.071% |
| UR | Leah Shard ×10 | 0.071% |
| UR | Bekka Shard ×10 | 0.071% |
| UR | Arnold Shard | 0.143% |
| UR | Carter Shard | 0.143% |
| UR | Monroe Shard | 0.143% |
| UR | Yana Shard | 0.143% |
| UR | Victor Shard | 0.143% |
| UR | Leah Shard | 0.143% |
| UR | Bekka Shard | 0.142% |
| UR | Dirk Shard | 0.5% |
| UR | Silas Shard | 0.5% |
| SSR | Aria Shard ×10 UP | 2% |
| SSR | Zara Shard ×10 | 0.2% |
| SSR | Lee Yu Shard ×10 | 0.2% |
| SSR | Rachel Shard ×10 | 0.2% |
| SSR | Logan Shard ×10 | 0.2% |
| SSR | Toxina Shard ×10 | 0.2% |
| SSR | Jack Shard ×10 | 0.2% |
| SSR | Conan Shard ×10 | 0.2% |
| SSR | Taylor Shard ×10 | 0.2% |
| SSR | Celeste Shard ×10 | 0.2% |
| SSR | Kim Mina Shard ×10 | 0.2% |
| SSR | Zara Shard | 0.4% |
| SSR | Lee Yu Shard | 0.4% |
| SSR | Rachel Shard | 0.4% |
| SSR | Logan Shard | 0.4% |
| SSR | Aria Shard | 4% |
| SSR | Toxina Shard | 0.4% |
| SSR | Jack Shard | 0.4% |
| SSR | Conan Shard | 0.4% |
| SSR | Taylor Shard | 0.4% |
| SSR | Celeste Shard | 0.4% |
| SSR | Kim Mina Shard | 0.4% |
| Rare | SSR Gear Chest | 1% |
| SR | Jamal Shard ×10 | 0.666% |
| SR | Hank Shard ×10 | 0.666% |
| SR | Jackson Shard ×10 | 0.666% |
| SR | Jamal Shard | 1.334% |
| SR | Hank Shard | 1.334% |
| SR | Jackson Shard | 1.334% |
| Premium | Skill EXP Book ×50 | 20% |
| Premium | Skill EXP Book ×250 | 5% |
| Premium | SR Gear Chest | 8% |
| Premium | Immune Protein 1,000 | 10% |
| Premium | Uranium Crystal 1,000 | 10% |
| Common | Refined Stone ×30 | 20% |
| Common | Refined Stone ×150 | 5% |
Guarantee outcomes (9)
| Quality | Outcome | Chance |
|---|---|---|
| UR | Silas Shard ×10 | 25.005% |
| UR | Dirk Shard ×10 | 25.008% |
| UR | Arnold Shard ×10 | 7.141% |
| UR | Carter Shard ×10 | 7.141% |
| UR | Monroe Shard ×10 | 7.141% |
| UR | Yana Shard ×10 | 7.141% |
| UR | Victor Shard ×10 | 7.141% |
| UR | Leah Shard ×10 | 7.141% |
| UR | Bekka Shard ×10 | 7.141% |
Chances are the recruit-screen figures (rounded to 3 decimals). The simulator rolls the exact integer weights.
How this banner works
- Endless stages store guaranteed [49, 49]. Both numbers are 49, so there is one counter. After 49 pulls that are not in that stage's reset_outcome_ids, the next pull uses the guarantee stage's pool and the counter returns to 0. Landing on a listed reset outcome also returns it to 0. The recruit screen shows 90 remaining until the first guarantee, then 50.
- One pull spends 1 ticket. A 10-pull is ten single pulls, and a 100-pull is one hundred single pulls. There is no separate multi-pull table.
- Each banner has 1 free pull, then 259200 seconds (72 hours) before the next one.
- Shown from: Base level 6.
Each pull draws one outcome with the integer weights in that pool. In the live game the server rolls (DrawC2S). This folder replays the published weights locally and does not spend tickets or grant account rewards.