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City warfare in Season 1 starts with Military Strongholds, not with the first city declaration. Only R4 and R5 can declare war, only on Wednesdays and Saturdays, and only if the alliance is older than 24 hours, has more than 20 members (21+), holds an adjacent Stronghold, and is not already declared on another city. An alliance can declare up to twice a day, hold up to 4 cities in its own warzone and up to 4 more across all other warzones, and takes a city when it has the highest garrison-and-demolition points after durability is gone.
Last updated: 14 November 2026
This is the city warfare guide for Season 1: Radiated Land.

First-city-battle prep checklist
Use this as the alliance’s run-up to the first Wednesday or Saturday battle, not as a substitute for the rules further down the page.
- Capture a Lv.1 Military Stronghold first. The first Stronghold an alliance takes must be level 1. You cannot declare war on a city, or attack it, until you hold an adjacent Stronghold. Garrison enough troops for the capture to reach 100%; too few and progress is too slow and the capture fails. After a first capture, you can expand into adjacent Strongholds and cities.
- Confirm the alliance itself can declare. It must be more than 24 hours old and have more than 20 members (21+). Only R4 and R5 can press the declaration, and only on Wednesday or Saturday. You may declare on only one city at a time, and at most twice that day.
- Time the R4/R5 declaration on Wednesday or Saturday, not the day before. If the window is closed, the adjacent Stronghold still matters — it is what lets you declare when the window opens. Use the war-declaration timer on your server for the exact open and close of that window.
- Plan garrisons for both the Stronghold you already hold and the city you want. After a Stronghold is taken, Stronghold Garrisons spawn; other alliances must defeat all of them before they can attack it. Once city durability is gone, points from defeating the city’s garrison and from demolition decide the winner, so a declaration without a garrison-and-demolition plan is only half a plan.
- Pick the first city on purpose. Lv.1 cities are listed as available from day 2, with declare / recommended power of 341,000, and they carry a first-occupy reward. Higher levels open later (days 5, 9, 12, 16 and 19) and jump sharply in recommended power. First-occupy rewards also rise with city level, so the first fight is often a Lv.1 or Lv.2 city you can actually fill, not the highest level on the map. Capturing a Lv.1–5 city raises your Stronghold limit by 1.
- Leave time to distribute Alliance Loot after you win. R4 and R5 can distribute it through the Alliance Contribution Ranking, and anything still held is cleared at the end of the season countdown. You cannot declare or attack Military Outposts once settlement begins. Warzone city capture status itself is not reset at season end.
Military Strongholds
Military Strongholds are where Victor the Cult Leader trains elite zombies. Alliances capture them for their first Alliance territory and to launch attacks on cities.
Season 1 also has a Stronghold Protection Period:
- After an unclaimed Stronghold is captured, its protection lasts until the next battle window.
- After a claimed Stronghold is captured, its protection lasts until the first battle window on the next war-declaration day after capture.
Capturing cities increases the alliance’s Stronghold limit by 1 for each Lv.1–5 city captured, and increases the Stronghold capture limit in the target warzone. Each warzone has its own independent Outpost capture limit, with an initial limit of 3.
Declaring war, and how a city is captured
Conditions for a declaration:
- War declaration is only available on Wednesdays and Saturdays.
- Only Alliance R4 and R5 members can declare war.
- The alliance must be established for over 24 hours.
- The alliance must have more than 20 members (21+).
- You must capture an adjacent Stronghold to declare war on a city. You also cannot attack the city until an adjacent Stronghold is captured.
- An alliance can only declare war on one city at a time.
- An alliance can declare war up to 2 times per day.
Once Durability is depleted, points earned from defeating the garrison and demolition are tallied. The alliance with the highest total gains control of the city.
Occupation limits:
- Within the same warzone, an alliance can capture up to 4 cities simultaneously.
- When capturing cities in other warzones during the season, all other warzones share the same capture limit, with a maximum of 4 cities.
- Capturing cities increases the alliance’s Stronghold capture limit in the target warzone.
- Each warzone has its own independent Outpost capture limit. The initial limit is 3.
Capture higher-level cities to gain more Influence and increase your alliance ranking. Alliance Loot belongs to the alliance and can be obtained by capturing cities. Abandoning a city has a 1-hour cooldown: you cannot abandon another city within 1 hour.
City levels and first-occupy rewards
Season 1 has six city levels, labelled Lv.1 City through Lv.6 City. Each lists a death rate of 0.2 and a rally limit of 5. Declare power and recommended power are the same number at each level. The Day column is the listed availability figure for that city level.
| City level | Day | Declare / recommended power | Shown value | Alliance Loot |
|---|---|---|---|---|
| Lv.1 City | 2 | 341,000 | 100,000 | 10 (20 in other warzones) |
| Lv.2 City | 5 | 597,500 | 200,000 | 20 (40 in other warzones) |
| Lv.3 City | 9 | 907,500 | 300,000 | 30 (60 in other warzones) |
| Lv.4 City | 12 | 1,358,500 | 400,000 | 40 (80 in other warzones) |
| Lv.5 City | 16 | 3,031,000 | 500,000 | 60 (120 in other warzones) |
| Lv.6 City | 19 | 4,672,500 | 1,000,000 | 80 (160 in other warzones) |
Higher-level cities grant more Influence. Named cities include Shelter, Scavenger Market, Water Purification Plant, Iron Fortress Town, Fortress Arsenal, Military Airfield, Nuclear Power Plant and Missile Launch Base; this guide does not map those names onto the six levels above.
| City level | First-occupy rewards |
|---|---|
| Lv.1 | 10× Hero Return Recruitment Ticket; 2× Immune Protein 10,000; 2× Uranium Crystal 10,000; 10× 5-min Research Speedup; 10× 5-min Building Speedup |
| Lv.2 | 10× Hero Return; 4× Immune Protein 10,000; 4× Uranium Crystal 10,000; 20× each 5-min Research and Building Speedup |
| Lv.3 | 10× Hero Return; 6× of each 10,000 resource item; 30× each speedup |
| Lv.4 | 20× Hero Return; 8× of each 10,000 resource item; 40× each speedup |
| Lv.5 | 30× Hero Return; 10× of each 10,000 resource item; 50× each speedup |
| Lv.6 | 40× Hero Return; 15× of each 10,000 resource item; 60× each speedup |
All-Out Strike
Only R5 and [Warlord] can launch an All-Out Strike. Cities captured by player alliances cannot be attacked with that command. The order sends 1 troop from each offline commander within 100 km to attack the target city, with a 5-minute cooldown. Commanders with low Power, insufficient soldiers, a full Hospital, or disabled responses will not respond. If no players are available to respond, the All-Out Strike does not go out.
Frequently asked questions
When can an alliance declare war on a city in Season 1?
Only on Wednesdays and Saturdays, only by R4 or R5, only if the alliance is older than 24 hours and has more than 20 members (21+), only onto one city at a time, and only if an adjacent Military Stronghold is already held. The daily cap is 2 declarations.
How many cities can one alliance hold?
Up to 4 in its own warzone, and up to 4 more shared across all other warzones. The independent outpost limit starts at 3 per warzone.
What is All-Out Strike?
An R5 and [Warlord] command that sends 1 troop from each offline commander within 100 km, with a 5-minute cooldown. It cannot be used on cities already captured by player alliances. If nobody is available to respond, it does not go out.
Do captured cities reset at the end of Season 1?
Warzone city capture status is not reset when the season ends. You can no longer declare war on cities or attack Military Outposts during the settlement period. Alliance Loot still held by the alliance is cleared at the end of the countdown, so distribute it first.
When do higher-level cities appear?
Availability is listed as days 2, 5, 9, 12, 16 and 19 for Lv.1 through Lv.6. Recommended power rises from 341,000 at Lv.1 to 4,672,500 at Lv.6.
How is the winner of a city battle decided?
When durability is gone, points from defeating the garrison and from demolition are tallied. The alliance with the highest total takes the city.
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