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Season 1 of Z Route: Redemption has two classes, Engineer and War Leader. You build the Class Hall in the season preparation phase to choose one, then raise the profession to a Season 1 cap of 40. Each class has its own skill list, and both also share nine Season 1 skills such as Battlefield Knowledge and Lucky Hunt. Skills that unlock at profession level 45 or 50 sit above that cap, so they cannot be used in this season. Class level and Class EXP stay after the season ends; the season-only skills are removed and their skill points are refunded.
Last updated: 14 November 2026
This page is the Season 1 professions guide for Season 1: Radiated Land. Class Hall build costs vary; check the building in your city.


How do you unlock a class in Season 1?
During the Season Preparation Phase, the Class Hall becomes available for construction, and you build it to choose your Class. The two choices are Engineer and War Leader. Once the new season begins you can earn Class EXP and reselect your Class.
The Season 1 profession level cap is 40. Diplomat is not a Season 1 class choice.
Which class should you pick?
Neither class is “better” in the abstract. The useful choice follows the work you already do in the alliance, because the two skill lists are built for different jobs. You can change later with a Class Reset Ticket (that also resets learned skills and refunds the points), so the first pick is not permanent — but the Class EXP you spend getting to level 40 is kept either way.
- Growth and development players. Engineer is the closer fit. Its skill list is built around resource production, construction, research, free build and research time, and helping allies. If your days are mostly shelter upgrades, tech, and keeping the alliance fed, those are the buttons you will actually press.
- PvP fighters. War Leader is the closer fit. Its list is built around soldiers, rallies, hospitals and combat flags — the tools you use when the goal is to take fights, not to finish a building queue. If city warfare and marches are already your main week, start here.
- Alliance roles. R4 and R5 who spend declaration days and garrison time in city warfare will get more daily use out of War Leader’s combat kit, especially if they also lead rallies. Rally leaders follow the same logic. Commanders who mainly reinforce, donate, and keep production moving will get more daily use out of Engineer, including Logistics Support at profession level 25, which reduces the death rate of soldiers in the Drill Ground while you are reinforcing an ally’s Base (up to 25% at max, and it does not stack).
What to do first, whichever class you pick:
- Build the Class Hall in the preparation phase so you can choose a class when the season opens, then start banking Class EXP toward the level 40 cap (300,450,000 Class EXP in total).
- Take the shared Season 1 skills that unlock early — Battlefield Knowledge and Lucky Hunt among them — because they belong to both classes and stay useful no matter which way you later reset.
- Spend skill points only on skills that unlock at level 40 or below. The level 45 and 50 skills are in the lists below so you can see what sits behind the cap; they are not available in Season 1.
Common mistakes follow from those same rules: leaving the Class Hall unbuilt until late in preparation; putting points into skills you cannot use this season; treating the first class pick as irreversible when a Class Reset Ticket will swap it and refund the points; and ignoring the shared Season 1 skills because they are not in the Engineer or War Leader columns. A Skill Reset Ticket refunds points without changing class, which is the cheaper way to redo a bad skill order. Season I Skill Points (up to 10 uses in Season I, then 10,000 Class EXP) are on the paid Season Pass tracks.
Engineer and War Leader at a glance
Engineer focuses on development and support, with growth bonuses for you and your allies, including resource production and stronger allied forces. War Leader focuses on warfare, with combat skills aimed at commanders who want to dominate the battlefield, including maximizing troop potential, stronger attacks, and more damage to enemies. This guide does not rank one class above the other.
Engineer has 18 skills that unlock at profession level 40 or below, and four more at levels 45 and 50. War Leader has the same split: 18 skills at cap 40, and four more above it. On top of those, nine Season 1 skills belong to both classes and unlock between levels 1 and 40.
Engineer skills available at the Season 1 cap:
| Skill | Unlocks at | Max level | At max level | |
|---|---|---|---|---|
| Accelerate Production | Lv.1 | 5 | Instantly gain 24h worth of Food, Metal and Oil from your Shelter. Cooldown: 23.5h. | |
| Contribution Reward | Lv.1 | 1 | Gain 100% more Alliance Coins when donating to Alliance Tech or helping allies. | |
| Stamina Recovery | Lv.5 | 1 | Gain 50% more Stamina when claiming daily free Stamina. | |
| Demolition Specialist | Lv.5 | 5 | Increase Troops' Destruction by 500 and unlock Demolish Ruins. | |
| Free Construction | Lv.10 | 5 | Free construction time +240m. | |
| Free Research | Lv.10 | 5 | Free research time +240m. | |
| Build Now | Lv.15 | 5 | Instantly shorten all Building Queues by 600m. Cooldown: 47.5h. | |
| Instant Research | Lv.15 | 5 | Instantly shorten all Research Queues by 1200m. Cooldown: 47.5h. | |
| Team Fast March | Lv.20 | 5 | Troop March Speed +50% when joining or returning from a Rally. | |
| Siege Banner | Lv.20 | 1 | Place a [Battle Flag] on open ground. Allied troops within range gain Destruction +100 (stackable up to 5 times). Lasts 30m, Cooldown: 71.5h. | |
| Class Inspiration | Lv.25 | 3 | Gain 60% more Class EXP when damaging City Durability. | |
| Logistics Support | Lv.25 | 5 | While reinforcing an ally's Base, reduce the death rate of soldiers in the Drill Ground by 25% (does not stack). | |
| Cooperative Construction | Lv.30 | 2 | Use on an ally to grant both of you +20% building speed (cannot stack). Lasts 60m. Cooldown: 23.5h. | |
| Cooperative Research | Lv.30 | 2 | Use on an ally to grant both of you +20% research speed (cannot stack). Lasts 60m. Cooldown: 23.5h. | |
| Cost Efficiency | Lv.35 | 5 | Building upgrade resource cost reduced by 5%. | |
| Efficient Utilization | Lv.35 | 5 | Tech research resource cost reduced by 5%. | |
| Cooperative Healing | Lv.40 | 5 | Use on an ally to grant both of you +50% hospital capacity (cannot stack). Lasts 240m. Cooldown: 71.5h. | |
| Friendship Shield | Lv.40 | 3 | Use on yourself or an ally to grant a 4h shield (cannot stack). Cooldown: 71.5h. |
War Leader skills available at the Season 1 cap:
| Skill | Unlocks at | Max level | At max level | |
|---|---|---|---|---|
| Instant Recall | Lv.1 | 5 | During your first 5 relocation(s) each day, all troops outside the Base instantly return. | |
| Reserve Mobilization | Lv.1 | 5 | Instantly gain 250 max-tier Soldiers (cannot exceed Drill Ground capacity). Cooldown: 23.5h. | |
| Drill Ground Maintenance | Lv.5 | 5 | Drill Ground Capacity +10%. (Excess soldiers remain if capacity drops, but you cannot receive more.) | |
| Hospital Maintenance | Lv.5 | 5 | Hospital Capacity +10%. (If capacity drops, excess wounded soldiers are lost, prioritizing lower-level ones.) | |
| War Frenzy | Lv.10 | 5 | While in War Frenzy, DMG +5%. | |
| Field Emergency Care | Lv.10 | 5 | Heal up to 5000 untreated Soldiers in the Hospital. Cooldown: 71.5h. | |
| Press the Advantage | Lv.15 | 5 | When attacking a burning Base, enemy soldier death rate +5%. | |
| Battle Prep Drill | Lv.15 | 5 | Soldier Training Speed +25%. | |
| Scorched Land March | Lv.20 | 2 | During Capital Conquest, march speed in Scorched Land +50%. | |
| Sustain Through War | Lv.20 | 5 | Daily plunder resource limit increased by 50%. | |
| Battlefield Morale | Lv.25 | 5 | Troop Morale +10%. | |
| Swift Reinforcement | Lv.25 | 5 | When reinforcing an ally's Base, March Speed +50%. | |
| Rally Charge | Lv.30 | 5 | When joining or launching a Rally, Squad DMG +5% (cannot stack). | |
| Stealth | Lv.30 | 1 | Enter Stealth mode: Your personal information is hidden in Intel and Battle Reports. Lasts 30m. Cooldown: 47.5h. | |
| Fire Support | Lv.35 | 5 | When reinforcing an ally's Base, attacking soldier death rate +5%. | |
| Reinforcement Boost | Lv.35 | 5 | When reinforcing an ally's Base, all defending Heroes gain +5% ATK, DEF, and HP (cannot stack). | |
| Regressed | Lv.40 | 1 | In battle, a portion of the enemy's wounded soldiers are [Regressed], reducing their tier by 1. Up to 1000 soldiers per day. | |
| Charge Banner | Lv.40 | 1 | Place a [War Flag] on the empty ground. Allied Bases within its range gain +2% ATK (stacks up to 5 times). Lasts 30m. Cooldown: 71.5h. |
Shared Season 1 skills (both classes):
| Skill | Unlocks at | Max level | At max level | |
|---|---|---|---|---|
| Battlefield Knowledge I | Lv.1 | 1 | Gain 7500 more Class EXP when defeating monsters. Daily limit: 75000. | |
| Lucky Hunt | Lv.5 | 1 | Monsters drop extra Mutant Shards. Daily limit: x5. | |
| Battlefield Knowledge II | Lv.10 | 1 | Increase the cap of daily Class EXP gained from defeating monsters. Gain 7500 Class EXP per kill, with the daily limit raised to 150000. | |
| Battlefield Knowledge III | Lv.15 | 1 | Double the bonus Class EXP gained from defeating monsters. Bonus Class EXP per kill increased to 15000, daily limit: 150000. | |
| Healing Expert | Lv.20 | 1 | Remove up to 5 virus stacks from an ally in one use. Gain 10 Class EXP for each stack cured. Daily limit: 1000. | |
| Infection Spread | Lv.25 | 1 | Gain 300 more Class EXP for each γ Pathogen stack spread or inflicted. Weekly limit: 300000. | |
| γ Pathogen Assault | Lv.30 | 1 | Cast on a City/Outpost/Capitol/Battery to add 2 γ Pathogen stacks to the target (up to 30). Cooldown: 71.5h. | |
| γ Pathogen Boost | Lv.35 | 1 | Increase the γ Pathogen carry ratio by deployed troops to 50%. | |
| Virus Experiment | Lv.40 | 1 | Virus Stack Limit +50. |
Class EXP and the level 40 cap
Profession levels consume Class EXP. Reaching level 40 takes a total of 300,450,000 Class EXP. Selected steps:
| Profession level | EXP to reach this level | Cumulative EXP |
|---|---|---|
| 1 | 50,000 | 50,000 |
| 2 | 100,000 | 150,000 |
| 5 | 400,000 | 1,050,000 |
| 10 | 1,500,000 | 6,000,000 |
| 15 | 3,350,000 | 18,850,000 |
| 20 | 5,600,000 | 42,350,000 |
| 25 | 8,600,000 | 79,350,000 |
| 30 | 12,000,000 | 131,950,000 |
| 35 | 16,000,000 | 203,950,000 |
| 40 | 21,800,000 | 300,450,000 |
The EXP list continues to level 50 (34,300,000 EXP for that last step, 587,200,000 cumulative), but Season 1 stops at 40.
You can also earn Class EXP by upgrading a season building, defeating season zombies, and from the Class EXP resource page and the Season Pass. Demolish Ruins, from the Engineer skill Demolition Specialist, costs 5 stamina and grants 500 Class EXP, and the zone lasts 300 seconds. Shared Season 1 skills also award Class EXP for killing monsters, curing virus stacks, or spreading γ Pathogen, with daily or weekly limits printed in their write-ups below.
A Season I Skill Point grants 1 Class Skill Point and can be used up to 10 times during Season I. After that limit, or if it is used in another season, it converts into 10,000 Class EXP.
Resets, refunds and what survives the season
A Class Reset Ticket lets you choose a new class, resetting all learned skills and refunding all skill points. A Skill Reset Ticket resets all learned class skills and refunds all skill points. When the season ends:
- Season-exclusive class skills are reset and removed, and the class skill points spent on them are refunded.
- Class level, Class EXP and Class EXP items are not reset at season end.
- Season-exclusive structures are reset and removed, which may reduce your power.
- Unused Immune Protein, Mutant Shards and Uranium Crystal are cleared at the end of the season countdown and converted into Class EXP. See also the Immune Protein and Uranium Crystal pages.
Engineer skills (levels 1–40)
These are the Engineer-only skills that unlock at profession level 40 or below. Cooldowns below are 23.5 hours (84,600 seconds), 47.5 hours (171,000 seconds) and 71.5 hours (257,400 seconds). Destruction reduces City Defense when attacking cities and player bases, and only applies to units that have City Defense.
Accelerate Production
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Unlocks at profession level 1.
| Level | Effect |
|---|---|
| Lv.1 | Instantly gain 4h worth of Food, Metal and Oil from your Shelter. Cooldown: 23.5h. |
| Lv.2 | Instantly gain 8h worth of Food, Metal and Oil from your Shelter. Cooldown: 23.5h. |
| Lv.3 | Instantly gain 12h worth of Food, Metal and Oil from your Shelter. Cooldown: 23.5h. |
| Lv.4 | Instantly gain 16h worth of Food, Metal and Oil from your Shelter. Cooldown: 23.5h. |
| Lv.5 | Instantly gain 24h worth of Food, Metal and Oil from your Shelter. Cooldown: 23.5h. |
Contribution Reward
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Unlocks at profession level 1.
Gain 100% more Alliance Coins when donating to Alliance Tech or helping allies.
Stamina Recovery
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Unlocks at profession level 5.
Gain 50% more Stamina when claiming daily free Stamina.
Demolition Specialist
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Unlocks at profession level 5.
| Level | Effect |
|---|---|
| Lv.1 | Increase Troops' Destruction by 100 and unlock Demolish Ruins. |
| Lv.2 | Increase Troops' Destruction by 200 and unlock Demolish Ruins. |
| Lv.3 | Increase Troops' Destruction by 300 and unlock Demolish Ruins. |
| Lv.4 | Increase Troops' Destruction by 400 and unlock Demolish Ruins. |
| Lv.5 | Increase Troops' Destruction by 500 and unlock Demolish Ruins. |
Free Construction
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Unlocks at profession level 10.
| Level | Effect |
|---|---|
| Lv.1 | Free construction time +48m. |
| Lv.2 | Free construction time +96m. |
| Lv.3 | Free construction time +144m. |
| Lv.4 | Free construction time +192m. |
| Lv.5 | Free construction time +240m. |
Free Research
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Unlocks at profession level 10.
| Level | Effect |
|---|---|
| Lv.1 | Free research time +48m. |
| Lv.2 | Free research time +96m. |
| Lv.3 | Free research time +144m. |
| Lv.4 | Free research time +192m. |
| Lv.5 | Free research time +240m. |
Build Now
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Unlocks at profession level 15.
| Level | Effect |
|---|---|
| Lv.1 | Instantly shorten all Building Queues by 120m. Cooldown: 47.5h. |
| Lv.2 | Instantly shorten all Building Queues by 240m. Cooldown: 47.5h. |
| Lv.3 | Instantly shorten all Building Queues by 360m. Cooldown: 47.5h. |
| Lv.4 | Instantly shorten all Building Queues by 480m. Cooldown: 47.5h. |
| Lv.5 | Instantly shorten all Building Queues by 600m. Cooldown: 47.5h. |
Instant Research
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Unlocks at profession level 15.
| Level | Effect |
|---|---|
| Lv.1 | Instantly shorten all Research Queues by 240m. Cooldown: 47.5h. |
| Lv.2 | Instantly shorten all Research Queues by 480m. Cooldown: 47.5h. |
| Lv.3 | Instantly shorten all Research Queues by 720m. Cooldown: 47.5h. |
| Lv.4 | Instantly shorten all Research Queues by 960m. Cooldown: 47.5h. |
| Lv.5 | Instantly shorten all Research Queues by 1200m. Cooldown: 47.5h. |
Team Fast March
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Unlocks at profession level 20.
| Level | Effect |
|---|---|
| Lv.1 | Troop March Speed +10% when joining or returning from a Rally. |
| Lv.2 | Troop March Speed +20% when joining or returning from a Rally. |
| Lv.3 | Troop March Speed +30% when joining or returning from a Rally. |
| Lv.4 | Troop March Speed +40% when joining or returning from a Rally. |
| Lv.5 | Troop March Speed +50% when joining or returning from a Rally. |
Siege Banner
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Unlocks at profession level 20.
Place a [Battle Flag] on open ground. Allied troops within range gain Destruction +100 (stackable up to 5 times). Lasts 30m, Cooldown: 71.5h.
Class Inspiration
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Unlocks at profession level 25.
| Level | Effect |
|---|---|
| Lv.1 | Gain 20% more Class EXP when damaging City Durability. |
| Lv.2 | Gain 40% more Class EXP when damaging City Durability. |
| Lv.3 | Gain 60% more Class EXP when damaging City Durability. |
Logistics Support
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Unlocks at profession level 25.
| Level | Effect |
|---|---|
| Lv.1 | While reinforcing an ally's Base, reduce the death rate of soldiers in the Drill Ground by 5% (does not stack). |
| Lv.2 | While reinforcing an ally's Base, reduce the death rate of soldiers in the Drill Ground by 10% (does not stack). |
| Lv.3 | While reinforcing an ally's Base, reduce the death rate of soldiers in the Drill Ground by 15% (does not stack). |
| Lv.4 | While reinforcing an ally's Base, reduce the death rate of soldiers in the Drill Ground by 20% (does not stack). |
| Lv.5 | While reinforcing an ally's Base, reduce the death rate of soldiers in the Drill Ground by 25% (does not stack). |
Cooperative Construction
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Unlocks at profession level 30.
| Level | Effect |
|---|---|
| Lv.1 | Use on an ally to grant both of you +10% building speed (cannot stack). Lasts 60m. Cooldown: 23.5h. |
| Lv.2 | Use on an ally to grant both of you +20% building speed (cannot stack). Lasts 60m. Cooldown: 23.5h. |
Cooperative Research
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Unlocks at profession level 30.
| Level | Effect |
|---|---|
| Lv.1 | Use on an ally to grant both of you +10% research speed (cannot stack). Lasts 60m. Cooldown: 23.5h. |
| Lv.2 | Use on an ally to grant both of you +20% research speed (cannot stack). Lasts 60m. Cooldown: 23.5h. |
Cost Efficiency
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Unlocks at profession level 35.
| Level | Effect |
|---|---|
| Lv.1 | Building upgrade resource cost reduced by 1%. |
| Lv.2 | Building upgrade resource cost reduced by 2%. |
| Lv.3 | Building upgrade resource cost reduced by 3%. |
| Lv.4 | Building upgrade resource cost reduced by 4%. |
| Lv.5 | Building upgrade resource cost reduced by 5%. |
Efficient Utilization
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Unlocks at profession level 35.
| Level | Effect |
|---|---|
| Lv.1 | Tech research resource cost reduced by 1%. |
| Lv.2 | Tech research resource cost reduced by 2%. |
| Lv.3 | Tech research resource cost reduced by 3%. |
| Lv.4 | Tech research resource cost reduced by 4%. |
| Lv.5 | Tech research resource cost reduced by 5%. |
Cooperative Healing
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Unlocks at profession level 40.
| Level | Effect |
|---|---|
| Lv.1 | Use on an ally to grant both of you +10% hospital capacity (cannot stack). Lasts 240m. Cooldown: 71.5h. |
| Lv.2 | Use on an ally to grant both of you +20% hospital capacity (cannot stack). Lasts 240m. Cooldown: 71.5h. |
| Lv.3 | Use on an ally to grant both of you +30% hospital capacity (cannot stack). Lasts 240m. Cooldown: 71.5h. |
| Lv.4 | Use on an ally to grant both of you +40% hospital capacity (cannot stack). Lasts 240m. Cooldown: 71.5h. |
| Lv.5 | Use on an ally to grant both of you +50% hospital capacity (cannot stack). Lasts 240m. Cooldown: 71.5h. |
Friendship Shield
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Unlocks at profession level 40.
| Level | Effect |
|---|---|
| Lv.1 | Use on yourself or an ally to grant a 1h shield (cannot stack). Cooldown: 71.5h. |
| Lv.2 | Use on yourself or an ally to grant a 2h shield (cannot stack). Cooldown: 71.5h. |
| Lv.3 | Use on yourself or an ally to grant a 4h shield (cannot stack). Cooldown: 71.5h. |
War Leader skills (levels 1–40)
These are the War Leader-only skills that unlock at profession level 40 or below.
Instant Recall
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Unlocks at profession level 1.
| Level | Effect |
|---|---|
| Lv.1 | During your first 1 relocation(s) each day, all troops outside the Base instantly return. |
| Lv.2 | During your first 2 relocation(s) each day, all troops outside the Base instantly return. |
| Lv.3 | During your first 3 relocation(s) each day, all troops outside the Base instantly return. |
| Lv.4 | During your first 4 relocation(s) each day, all troops outside the Base instantly return. |
| Lv.5 | During your first 5 relocation(s) each day, all troops outside the Base instantly return. |
Reserve Mobilization
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Unlocks at profession level 1.
| Level | Effect |
|---|---|
| Lv.1 | Instantly gain 50 max-tier Soldiers (cannot exceed Drill Ground capacity). Cooldown: 23.5h. |
| Lv.2 | Instantly gain 100 max-tier Soldiers (cannot exceed Drill Ground capacity). Cooldown: 23.5h. |
| Lv.3 | Instantly gain 150 max-tier Soldiers (cannot exceed Drill Ground capacity). Cooldown: 23.5h. |
| Lv.4 | Instantly gain 200 max-tier Soldiers (cannot exceed Drill Ground capacity). Cooldown: 23.5h. |
| Lv.5 | Instantly gain 250 max-tier Soldiers (cannot exceed Drill Ground capacity). Cooldown: 23.5h. |
Drill Ground Maintenance
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Unlocks at profession level 5.
| Level | Effect |
|---|---|
| Lv.1 | Drill Ground Capacity +2%. (Excess soldiers remain if capacity drops, but you cannot receive more.) |
| Lv.2 | Drill Ground Capacity +4%. (Excess soldiers remain if capacity drops, but you cannot receive more.) |
| Lv.3 | Drill Ground Capacity +6%. (Excess soldiers remain if capacity drops, but you cannot receive more.) |
| Lv.4 | Drill Ground Capacity +8%. (Excess soldiers remain if capacity drops, but you cannot receive more.) |
| Lv.5 | Drill Ground Capacity +10%. (Excess soldiers remain if capacity drops, but you cannot receive more.) |
Hospital Maintenance
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Unlocks at profession level 5.
| Level | Effect |
|---|---|
| Lv.1 | Hospital Capacity +2%. (If capacity drops, excess wounded soldiers are lost, prioritizing lower-level ones.) |
| Lv.2 | Hospital Capacity +4%. (If capacity drops, excess wounded soldiers are lost, prioritizing lower-level ones.) |
| Lv.3 | Hospital Capacity +6%. (If capacity drops, excess wounded soldiers are lost, prioritizing lower-level ones.) |
| Lv.4 | Hospital Capacity +8%. (If capacity drops, excess wounded soldiers are lost, prioritizing lower-level ones.) |
| Lv.5 | Hospital Capacity +10%. (If capacity drops, excess wounded soldiers are lost, prioritizing lower-level ones.) |
War Frenzy
Unlocks at profession level 10.
| Level | Effect |
|---|---|
| Lv.1 | While in War Frenzy, DMG +1%. |
| Lv.2 | While in War Frenzy, DMG +2%. |
| Lv.3 | While in War Frenzy, DMG +3%. |
| Lv.4 | While in War Frenzy, DMG +4%. |
| Lv.5 | While in War Frenzy, DMG +5%. |
Field Emergency Care
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Unlocks at profession level 10.
| Level | Effect |
|---|---|
| Lv.1 | Heal up to 1000 untreated Soldiers in the Hospital. Cooldown: 71.5h. |
| Lv.2 | Heal up to 2000 untreated Soldiers in the Hospital. Cooldown: 71.5h. |
| Lv.3 | Heal up to 3000 untreated Soldiers in the Hospital. Cooldown: 71.5h. |
| Lv.4 | Heal up to 4000 untreated Soldiers in the Hospital. Cooldown: 71.5h. |
| Lv.5 | Heal up to 5000 untreated Soldiers in the Hospital. Cooldown: 71.5h. |
Press the Advantage
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Unlocks at profession level 15.
| Level | Effect |
|---|---|
| Lv.1 | When attacking a burning Base, enemy soldier death rate +1%. |
| Lv.2 | When attacking a burning Base, enemy soldier death rate +2%. |
| Lv.3 | When attacking a burning Base, enemy soldier death rate +3%. |
| Lv.4 | When attacking a burning Base, enemy soldier death rate +4%. |
| Lv.5 | When attacking a burning Base, enemy soldier death rate +5%. |
Battle Prep Drill
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Unlocks at profession level 15.
| Level | Effect |
|---|---|
| Lv.1 | Soldier Training Speed +5%. |
| Lv.2 | Soldier Training Speed +10%. |
| Lv.3 | Soldier Training Speed +15%. |
| Lv.4 | Soldier Training Speed +20%. |
| Lv.5 | Soldier Training Speed +25%. |
Scorched Land March
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Unlocks at profession level 20.
| Level | Effect |
|---|---|
| Lv.1 | During Capital Conquest, march speed in Scorched Land +25%. |
| Lv.2 | During Capital Conquest, march speed in Scorched Land +50%. |
Sustain Through War
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Unlocks at profession level 20.
| Level | Effect |
|---|---|
| Lv.1 | Daily plunder resource limit increased by 10%. |
| Lv.2 | Daily plunder resource limit increased by 20%. |
| Lv.3 | Daily plunder resource limit increased by 30%. |
| Lv.4 | Daily plunder resource limit increased by 40%. |
| Lv.5 | Daily plunder resource limit increased by 50%. |
Battlefield Morale
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Unlocks at profession level 25.
| Level | Effect |
|---|---|
| Lv.1 | Troop Morale +2%. |
| Lv.2 | Troop Morale +4%. |
| Lv.3 | Troop Morale +6%. |
| Lv.4 | Troop Morale +8%. |
| Lv.5 | Troop Morale +10%. |
Swift Reinforcement
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Unlocks at profession level 25.
| Level | Effect |
|---|---|
| Lv.1 | When reinforcing an ally's Base, March Speed +10%. |
| Lv.2 | When reinforcing an ally's Base, March Speed +20%. |
| Lv.3 | When reinforcing an ally's Base, March Speed +30%. |
| Lv.4 | When reinforcing an ally's Base, March Speed +40%. |
| Lv.5 | When reinforcing an ally's Base, March Speed +50%. |
Rally Charge
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Unlocks at profession level 30.
| Level | Effect |
|---|---|
| Lv.1 | When joining or launching a Rally, Squad DMG +1% (cannot stack). |
| Lv.2 | When joining or launching a Rally, Squad DMG +2% (cannot stack). |
| Lv.3 | When joining or launching a Rally, Squad DMG +3% (cannot stack). |
| Lv.4 | When joining or launching a Rally, Squad DMG +4% (cannot stack). |
| Lv.5 | When joining or launching a Rally, Squad DMG +5% (cannot stack). |
Stealth
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Unlocks at profession level 30.
Enter Stealth mode: Your personal information is hidden in Intel and Battle Reports. Lasts 30m. Cooldown: 47.5h.
Fire Support
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Unlocks at profession level 35.
| Level | Effect |
|---|---|
| Lv.1 | When reinforcing an ally's Base, attacking soldier death rate +1%. |
| Lv.2 | When reinforcing an ally's Base, attacking soldier death rate +2%. |
| Lv.3 | When reinforcing an ally's Base, attacking soldier death rate +3%. |
| Lv.4 | When reinforcing an ally's Base, attacking soldier death rate +4%. |
| Lv.5 | When reinforcing an ally's Base, attacking soldier death rate +5%. |
Reinforcement Boost
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Unlocks at profession level 35.
| Level | Effect |
|---|---|
| Lv.1 | When reinforcing an ally's Base, all defending Heroes gain +1% ATK, DEF, and HP (cannot stack). |
| Lv.2 | When reinforcing an ally's Base, all defending Heroes gain +2% ATK, DEF, and HP (cannot stack). |
| Lv.3 | When reinforcing an ally's Base, all defending Heroes gain +3% ATK, DEF, and HP (cannot stack). |
| Lv.4 | When reinforcing an ally's Base, all defending Heroes gain +4% ATK, DEF, and HP (cannot stack). |
| Lv.5 | When reinforcing an ally's Base, all defending Heroes gain +5% ATK, DEF, and HP (cannot stack). |
Regressed
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Unlocks at profession level 40.
In battle, a portion of the enemy's wounded soldiers are [Regressed], reducing their tier by 1. Up to 1000 soldiers per day.
Charge Banner
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Unlocks at profession level 40.
Place a [War Flag] on the empty ground. Allied Bases within its range gain +2% ATK (stacks up to 5 times). Lasts 30m. Cooldown: 71.5h.
Shared Season 1 skills
These nine skills belong to both Engineer and War Leader. They are the Season 1 shared set: they are removed at season end and their skill points are refunded.
Battlefield Knowledge I
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Unlocks at profession level 1.
Gain 7500 more Class EXP when defeating monsters. Daily limit: 75000.
Lucky Hunt
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Unlocks at profession level 5.
Monsters drop extra Mutant Shards. Daily limit: x5.
Battlefield Knowledge II
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Unlocks at profession level 10.
Increase the cap of daily Class EXP gained from defeating monsters. Gain 7500 Class EXP per kill, with the daily limit raised to 150000.
Battlefield Knowledge III
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Unlocks at profession level 15.
Double the bonus Class EXP gained from defeating monsters. Bonus Class EXP per kill increased to 15000, daily limit: 150000.
Healing Expert
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Unlocks at profession level 20.
Remove up to 5 virus stacks from an ally in one use. Gain 10 Class EXP for each stack cured. Daily limit: 1000.
Infection Spread
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Unlocks at profession level 25.
Gain 300 more Class EXP for each γ Pathogen stack spread or inflicted. Weekly limit: 300000.
γ Pathogen Assault
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Unlocks at profession level 30.
Cast on a City/Outpost/Capitol/Battery to add 2 γ Pathogen stacks to the target (up to 30). Cooldown: 71.5h.
γ Pathogen Boost
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Unlocks at profession level 35.
Increase the γ Pathogen carry ratio by deployed troops to 50%.
Virus Experiment
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Unlocks at profession level 40.
Virus Stack Limit +50.
Skills above the Season 1 cap
Some skills unlock at profession levels 45 and 50. Because Season 1’s cap is 40, none of the following can be used in this season. They are listed here only so the list is complete. Engineer: Supply Drop, Hold the Line, Random Visitor and Siege Mine. War Leader: Base Fortification, Rally Defense, Assault and Anti-Infantry Mine.
Supply Drop
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Unlocks at profession level 45.
This skill requires profession level 45. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | Instantly receive a Lv.1 Airdrop. Higher skill level grants better rewards. Cooldown: 23.5h. |
| Lv.2 | Instantly receive a Lv.2 Airdrop. Higher skill level grants better rewards. Cooldown: 23.5h. |
| Lv.3 | Instantly receive a Lv.3 Airdrop. Higher skill level grants better rewards. Cooldown: 23.5h. |
| Lv.4 | Instantly receive a Lv.4 Airdrop. Higher skill level grants better rewards. Cooldown: 23.5h. |
| Lv.5 | Instantly receive a Lv.5 Airdrop. Higher skill level grants better rewards. Cooldown: 23.5h. |
Hold the Line
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Unlocks at profession level 45.
This skill requires profession level 45. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | After losing a Base defense battle, up to 500 Drill Ground soldiers will survive. |
| Lv.2 | After losing a Base defense battle, up to 1000 Drill Ground soldiers will survive. |
| Lv.3 | After losing a Base defense battle, up to 1500 Drill Ground soldiers will survive. |
| Lv.4 | After losing a Base defense battle, up to 2000 Drill Ground soldiers will survive. |
| Lv.5 | After losing a Base defense battle, up to 2500 Drill Ground soldiers will survive. |
Random Visitor
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Unlocks at profession level 50.
This skill requires profession level 50. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | Obtain 1 random Survivor. Cooldown: 119.5h. |
| Lv.2 | Obtain 1 random Survivor. Cooldown: 107.5h. |
| Lv.3 | Obtain 1 random Survivor. Cooldown: 95.5h. |
| Lv.4 | Obtain 1 random Survivor. Cooldown: 83.5h. |
| Lv.5 | Obtain 1 random Survivor. Cooldown: 71.5h. |
Siege Mine
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Unlocks at profession level 50.
This skill requires profession level 50. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | Place on empty ground in this Warzone. When triggered, reduce target City Defense by 500. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.2 | Place on empty ground in this Warzone. When triggered, reduce target City Defense by 1000. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.3 | Place on empty ground in this Warzone. When triggered, reduce target City Defense by 1500. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.4 | Place on empty ground in this Warzone. When triggered, reduce target City Defense by 2000. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.5 | Place on empty ground in this Warzone. When triggered, reduce target City Defense by 2500. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
Base Fortification
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Unlocks at profession level 45.
This skill requires profession level 45. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | Heroes defending within the Wall gain +1% ATK, DEF, and HP. |
| Lv.2 | Heroes defending within the Wall gain +2% ATK, DEF, and HP. |
| Lv.3 | Heroes defending within the Wall gain +3% ATK, DEF, and HP. |
| Lv.4 | Heroes defending within the Wall gain +4% ATK, DEF, and HP. |
| Lv.5 | Heroes defending within the Wall gain +5% ATK, DEF, and HP. |
Rally Defense
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Unlocks at profession level 45.
This skill requires profession level 45. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | When launching a rally for World PvP battles, the death rate of all rallied squads -1%. |
| Lv.2 | When launching a rally for World PvP battles, the death rate of all rallied squads -2%. |
| Lv.3 | When launching a rally for World PvP battles, the death rate of all rallied squads -3%. |
| Lv.4 | When launching a rally for World PvP battles, the death rate of all rallied squads -4%. |
| Lv.5 | When launching a rally for World PvP battles, the death rate of all rallied squads -5%. |
Assault
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Unlocks at profession level 50.
This skill requires profession level 50. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | When attacking Base, Heroes gain +1% ATK, DEF, and HP. |
| Lv.2 | When attacking Base, Heroes gain +2% ATK, DEF, and HP. |
| Lv.3 | When attacking Base, Heroes gain +3% ATK, DEF, and HP. |
| Lv.4 | When attacking Base, Heroes gain +4% ATK, DEF, and HP. |
| Lv.5 | When attacking Base, Heroes gain +5% ATK, DEF, and HP. |
Anti-Infantry Mine
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Unlocks at profession level 50.
This skill requires profession level 50. Season 1’s profession level cap is 40, so it is not available in Season 1.
| Level | Effect |
|---|---|
| Lv.1 | Place on empty ground in this Warzone. When triggered, kill x50 soldiers in the target Drill Ground. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.2 | Place on empty ground in this Warzone. When triggered, kill x100 soldiers in the target Drill Ground. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.3 | Place on empty ground in this Warzone. When triggered, kill x150 soldiers in the target Drill Ground. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.4 | Place on empty ground in this Warzone. When triggered, kill x200 soldiers in the target Drill Ground. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
| Lv.5 | Place on empty ground in this Warzone. When triggered, kill x250 soldiers in the target Drill Ground. Mine lasts 24h. Cooldown: 72h. Store up to 2. |
Frequently asked questions
How many classes are in Z Route Season 1?
Two: Engineer and War Leader. You choose one after building the Class Hall in the season preparation phase. Diplomat is not a Season 1 class choice.
What is the profession level cap in Season 1?
40. Reaching that cap takes 300,450,000 Class EXP. Skills that unlock at 45 or 50 are not available in Season 1.
Do class levels reset when Season 1 ends?
No. Class level, Class EXP and Class EXP items are not reset. Season-exclusive class skills are removed and their skill points are refunded.
How do I change class or reset skills?
Use a Class Reset Ticket to choose a new class (this also resets learned skills and refunds skill points). Use a Skill Reset Ticket to reset learned class skills and refund skill points without changing class. Once the season begins you can also reselect your class.
What are Season I Skill Points?
A Season I Skill Point grants 1 Class Skill Point and can be used up to 10 times during Season I. After that limit, or if it is used in another season, it converts into 10,000 Class EXP. They appear on the paid Season Pass tracks.
How do shared Season 1 skills differ from class skills?
They belong to both Engineer and War Leader. Examples include Battlefield Knowledge I–III, Lucky Hunt, Healing Expert, Infection Spread, γ Pathogen Assault, γ Pathogen Boost and Virus Experiment. At season end, season-exclusive class skills are reset and refunded; these shared season skills follow the same season-end rule.
More Season 1 pages
- Season 1 hub — Radiated Land overview and every Season 1 guide
- Radiated Land and the γ Pathogen — infection, Antibody, storms and radiation clearance
- Season buildings and the resource loop — Virus Lab, refineries and Class EXP conversion
- Season Pass rewards — 50 levels, quests, and the Weekly Pass (Skill Points and reset tickets are on the premium and deluxe tracks)
- City warfare — strongholds, declarations and Season 1 city levels
- Class EXP, Uranium Crystal and Immune Protein
- Monument milestone timeline — Season 1 days, including exclusive weapons for Monroe, Leah and Yana
- Shop guide and the Exclusive Weapon calculator
- Awakened Aria (UR) guide — Season 1 also has promotion rules for designated SSR heroes
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