Skip to content

Season 1 Buildings and the Resource Loop

November 14, 2026 · 6 min read

Also in: हिन्दी · Español · Português · Bahasa Indonesia

Season 1 adds a short chain of buildings that fight the γ Pathogen and feed Class EXP. The Virus Lab grants Virus Resistance and consumes Immune Protein to upgrade; it appears at Base level 10. Uranium Crystal Refineries I–IV extract Immune Protein from Uranium Crystal, unlocking in sequence as each earlier refinery reaches the required level. Leftover Immune Protein, Mutant Shards and Uranium Crystal convert to Class EXP when the season ends.

Last updated: 14 November 2026

This is the season buildings guide for Season 1.

Season 1 rule banner for season buildings

A note on names: some screens call the resistance building Virus Research Institute, and some call the producers Protein Refineries. This guide uses the building names Virus Lab and Uranium Crystal Refinery I–IV.

What to build and upgrade first

Season buildings are temporary, but the Class EXP they help you earn is not. The useful order follows the unlocks, not a preference for spreading levels evenly.

  1. Class Hall in the preparation phase. You cannot pick Engineer or War Leader, or spend Class EXP on season skills, until it is up. The professions guide covers the class choice.
  2. Virus Lab as soon as you reach Base level 10. This is the resistance building, and resistance is what keeps the γ Pathogen off your marches. Push it early; Immune Protein spent here is doing the job the season is built around. Details of infection and storms are in the Radiated Land guide.
  3. Uranium Crystal Refinery I next, and take it to level 5 before you worry about later ones. Refinery I unlocks when the Virus Lab is level 1. Refinery II unlocks only when Refinery I is level 5, III when II is level 10, and IV when III is level 10. Focus on the refinery that is currently unlocking the next slot, rather than levelling four incomplete buildings at once.
  4. Then raise output on the refineries you have. Each goes to level 30 and lists Immune Protein per hour plus a max production time. The Season Weekly Pass adds one extra refinery; if you buy that pass, treat the extra slot as more Immune Protein for the Lab and for leftover conversion, not as a reason to neglect the Lab itself.

Radiation Shelter and the other season buildings below are worth placing, but they do not gate Virus Resistance or the refinery chain.

How the resource loop works

Uranium Crystal is refined into Immune Protein. Immune Protein upgrades the Virus Lab, which raises Virus Resistance. Leftover Immune Protein, Mutant Shards and Uranium Crystal become Class EXP at settlement. That is the whole loop: gather crystal, refine it, buy resistance, and bank what you do not spend.

Virus Lab

The Virus Lab goes to a maximum of level 30. It increases your troops’ Virus Resistance, shows your current Virus Resistance, and reduces soldier death rate while fighting γ Pathogen-infected zombies. It disappears after the season ends. You consume Immune Protein to upgrade it. It unlocks at Base level 10. Resistance, Immune Protein costs and upgrade times at each level are shown on the building in your city.

Uranium Crystal Refineries

Four personal refineries extract Immune Protein from Uranium Crystal. Each goes to a maximum of level 30, lists Immune Protein output per hour and a max production time, and is removed when the season ends.

Building Unlock
Uranium Crystal Refinery I Virus Lab level 1
Uranium Crystal Refinery II Uranium Crystal Refinery I level 5
Uranium Crystal Refinery III Uranium Crystal Refinery II level 10
Uranium Crystal Refinery IV Uranium Crystal Refinery III level 10

Class Hall and other season buildings

Class Hall is the building you use to choose a class and class skills. It becomes available for construction in the season preparation phase.

Other Season 1 buildings:

  • Radiation Shelter (max level 30) — a season defensive building, removed at season end.
  • Weekly Pass Uranium Crystal Refinery — an extra refinery slot granted by the Season Weekly Pass, with the same role as the personal refineries.

What leftover resources become

When the season countdown ends, unused Immune Protein, Mutant Shards and Uranium Crystal convert to Class EXP and are sent by mail. The conversions are simple ratios:

Item Conversion
Mutant Shard 1 Mutant Shard = 100 Class EXP
Immune Protein 10,000 Immune Protein = 100 Class EXP
Uranium Crystal 9,500 Uranium Crystal = 100 Class EXP

The 1,000 and 10,000 packs convert at the same rates. One Immune Protein (Warmup) item converts to 200 Class EXP.

Season Weekly Pass and settlement

The Season Weekly Pass is a separate paid track from the Season Pass. It opens at Base level 10, the same gate as the Season Pass, and lasts 7 days. Its benefits are:

  • Uranium Crystal Refinery count +1, which is the extra refinery above.
  • March Speed +30% when attacking Infected Giant or Mutated Zombies, and when attacking the Giant Mutant Lizard.
  • Virus Resistance +250.

When the season ends, season buildings are removed, which may reduce power. γ Pathogen infection ceases. Season-exclusive class skills are refunded; class level and Class EXP are kept. You can no longer buy the Season Pass or Weekly Pass in the settlement period. See the Season Pass guide for the 50-level reward tracks.

Frequently asked questions

Which Season 1 building gives Virus Resistance?

The Virus Lab, unlocked at Base level 10. The Season Weekly Pass also grants Virus Resistance +250.

How do you unlock the four Uranium Crystal Refineries?

Refinery I unlocks when the Virus Lab is level 1, II when Refinery I is level 5, III when II is level 10, and IV when III is level 10. Each refinery goes to level 30.

Do season buildings stay after Season 1?

No. They are removed at the end of the season countdown. Class level and Class EXP are kept, and leftover season resources convert to Class EXP.

What does one leftover resource become?

1 Mutant Shard becomes 100 Class EXP, 10,000 Immune Protein becomes 100 Class EXP, and 9,500 Uranium Crystal becomes 100 Class EXP. Packs use the same rates. The converted items are sent by mail.

Is the Weekly Pass the same as the Season Pass?

No. The Season Weekly Pass is a separate 7-day track that adds one refinery, Virus Resistance +250, and march-speed bonuses against certain infected targets. The 50-level Season Pass is covered in its own guide.

More Season 1 pages

Liked this guide? Get the weekly digestOne email a week, only when there is something new. Double opt-in. You can unsubscribe anytime.

We store your email, signup date and a hashed network address (spam protection). Privacy · Manage / unsubscribe

Comments

No comments yet. Be the first.

Leave a comment

Your name and email are stored with the comment. Your email is not published.

Share a tip or a correction. Every comment is checked by an admin before it appears.